spine-runtimes/spine-cocos2dx/src/spine/spine-cocos2dx.cpp
2018-07-18 15:20:05 +02:00

153 lines
6.1 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/spine-cocos2dx.h>
#include <spine/Extension.h>
#include <spine/AttachmentVertices.h>
USING_NS_CC;
using namespace spine;
static void deleteAttachmentVertices (void* vertices) {
delete (AttachmentVertices *) vertices;
}
static unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0};
static void setAttachmentVertices(RegionAttachment* attachment) {
AtlasRegion* region = (AtlasRegion*)attachment->getRendererObject();
AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->getRendererObject(), 4, quadTriangles, 6);
V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
for (int i = 0, ii = 0; i < 4; ++i, ii += 2) {
vertices[i].texCoords.u = attachment->getUVs()[ii];
vertices[i].texCoords.v = attachment->getUVs()[ii + 1];
}
attachment->setRendererObject(attachmentVertices, deleteAttachmentVertices);
}
static void setAttachmentVertices(MeshAttachment* attachment) {
AtlasRegion* region = (AtlasRegion*)attachment->getRendererObject();
AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->getRendererObject(),
attachment->getWorldVerticesLength() >> 1, attachment->getTriangles().buffer(), attachment->getTriangles().size());
V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
for (int i = 0, ii = 0, nn = attachment->getWorldVerticesLength(); ii < nn; ++i, ii += 2) {
vertices[i].texCoords.u = attachment->getUVs()[ii];
vertices[i].texCoords.v = attachment->getUVs()[ii + 1];
}
attachment->setRendererObject(attachmentVertices, deleteAttachmentVertices);
}
Cocos2dAtlasAttachmentLoader::Cocos2dAtlasAttachmentLoader(Atlas* atlas): AtlasAttachmentLoader(atlas) {
}
Cocos2dAtlasAttachmentLoader::~Cocos2dAtlasAttachmentLoader() { }
void Cocos2dAtlasAttachmentLoader::configureAttachment(Attachment* attachment) {
if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
setAttachmentVertices((RegionAttachment*)attachment);
} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
setAttachmentVertices((MeshAttachment*)attachment);
}
}
GLuint wrap (TextureWrap wrap) {
return wrap == TextureWrap_ClampToEdge ? GL_CLAMP_TO_EDGE : GL_REPEAT;
}
GLuint filter (TextureFilter filter) {
switch (filter) {
case TextureFilter_Unknown:
break;
case TextureFilter_Nearest:
return GL_NEAREST;
case TextureFilter_Linear:
return GL_LINEAR;
case TextureFilter_MipMap:
return GL_LINEAR_MIPMAP_LINEAR;
case TextureFilter_MipMapNearestNearest:
return GL_NEAREST_MIPMAP_NEAREST;
case TextureFilter_MipMapLinearNearest:
return GL_LINEAR_MIPMAP_NEAREST;
case TextureFilter_MipMapNearestLinear:
return GL_NEAREST_MIPMAP_LINEAR;
case TextureFilter_MipMapLinearLinear:
return GL_LINEAR_MIPMAP_LINEAR;
}
return GL_LINEAR;
}
Cocos2dTextureLoader::Cocos2dTextureLoader() : TextureLoader() { }
Cocos2dTextureLoader::~Cocos2dTextureLoader() { }
void Cocos2dTextureLoader::load(AtlasPage& page, const spine::String& path) {
Texture2D* texture = Director::getInstance()->getTextureCache()->addImage(path.buffer());
CCASSERT(texture != nullptr, "Invalid image");
texture->retain();
Texture2D::TexParams textureParams = {filter(page.minFilter), filter(page.magFilter), wrap(page.uWrap), wrap(page.vWrap)};
texture->setTexParameters(textureParams);
page.setRendererObject(texture);
page.width = texture->getPixelsWide();
page.height = texture->getPixelsHigh();
}
void Cocos2dTextureLoader::unload(void* texture) {
((Texture2D*)texture)->release();
}
Cocos2dExtension::Cocos2dExtension() : DefaultSpineExtension() { }
Cocos2dExtension::~Cocos2dExtension() { }
char *Cocos2dExtension::_readFile(const spine::String &path, int *length) {
Data data = FileUtils::getInstance()->getDataFromFile(FileUtils::getInstance()->fullPathForFilename(path.buffer()));
if (data.isNull()) return 0;
// avoid buffer overflow (int is shorter than ssize_t in certain platforms)
#if COCOS2D_VERSION >= 0x00031200
ssize_t tmpLen;
char *ret = (char*)data.takeBuffer(&tmpLen);
*length = static_cast<int>(tmpLen);
return ret;
#else
*length = static_cast<int>(data.getSize());
char* bytes = MALLOC(char, *length);
memcpy(bytes, data.getBytes(), *length);
return bytes;
#endif
}
SpineExtension *spine::getDefaultExtension () {
return new Cocos2dExtension();
}