mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-20 16:56:43 +08:00
153 lines
6.1 KiB
C++
153 lines
6.1 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/spine-cocos2dx.h>
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#include <spine/Extension.h>
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#include <spine/AttachmentVertices.h>
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USING_NS_CC;
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using namespace spine;
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static void deleteAttachmentVertices (void* vertices) {
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delete (AttachmentVertices *) vertices;
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}
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static unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0};
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static void setAttachmentVertices(RegionAttachment* attachment) {
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AtlasRegion* region = (AtlasRegion*)attachment->getRendererObject();
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AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->getRendererObject(), 4, quadTriangles, 6);
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V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
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for (int i = 0, ii = 0; i < 4; ++i, ii += 2) {
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vertices[i].texCoords.u = attachment->getUVs()[ii];
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vertices[i].texCoords.v = attachment->getUVs()[ii + 1];
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}
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attachment->setRendererObject(attachmentVertices, deleteAttachmentVertices);
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}
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static void setAttachmentVertices(MeshAttachment* attachment) {
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AtlasRegion* region = (AtlasRegion*)attachment->getRendererObject();
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AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->getRendererObject(),
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attachment->getWorldVerticesLength() >> 1, attachment->getTriangles().buffer(), attachment->getTriangles().size());
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V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
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for (int i = 0, ii = 0, nn = attachment->getWorldVerticesLength(); ii < nn; ++i, ii += 2) {
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vertices[i].texCoords.u = attachment->getUVs()[ii];
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vertices[i].texCoords.v = attachment->getUVs()[ii + 1];
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}
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attachment->setRendererObject(attachmentVertices, deleteAttachmentVertices);
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}
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Cocos2dAtlasAttachmentLoader::Cocos2dAtlasAttachmentLoader(Atlas* atlas): AtlasAttachmentLoader(atlas) {
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}
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Cocos2dAtlasAttachmentLoader::~Cocos2dAtlasAttachmentLoader() { }
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void Cocos2dAtlasAttachmentLoader::configureAttachment(Attachment* attachment) {
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if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
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setAttachmentVertices((RegionAttachment*)attachment);
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} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
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setAttachmentVertices((MeshAttachment*)attachment);
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}
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}
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GLuint wrap (TextureWrap wrap) {
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return wrap == TextureWrap_ClampToEdge ? GL_CLAMP_TO_EDGE : GL_REPEAT;
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}
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GLuint filter (TextureFilter filter) {
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switch (filter) {
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case TextureFilter_Unknown:
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break;
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case TextureFilter_Nearest:
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return GL_NEAREST;
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case TextureFilter_Linear:
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return GL_LINEAR;
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case TextureFilter_MipMap:
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return GL_LINEAR_MIPMAP_LINEAR;
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case TextureFilter_MipMapNearestNearest:
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return GL_NEAREST_MIPMAP_NEAREST;
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case TextureFilter_MipMapLinearNearest:
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return GL_LINEAR_MIPMAP_NEAREST;
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case TextureFilter_MipMapNearestLinear:
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return GL_NEAREST_MIPMAP_LINEAR;
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case TextureFilter_MipMapLinearLinear:
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return GL_LINEAR_MIPMAP_LINEAR;
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}
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return GL_LINEAR;
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}
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Cocos2dTextureLoader::Cocos2dTextureLoader() : TextureLoader() { }
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Cocos2dTextureLoader::~Cocos2dTextureLoader() { }
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void Cocos2dTextureLoader::load(AtlasPage& page, const spine::String& path) {
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Texture2D* texture = Director::getInstance()->getTextureCache()->addImage(path.buffer());
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CCASSERT(texture != nullptr, "Invalid image");
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texture->retain();
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Texture2D::TexParams textureParams = {filter(page.minFilter), filter(page.magFilter), wrap(page.uWrap), wrap(page.vWrap)};
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texture->setTexParameters(textureParams);
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page.setRendererObject(texture);
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page.width = texture->getPixelsWide();
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page.height = texture->getPixelsHigh();
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}
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void Cocos2dTextureLoader::unload(void* texture) {
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((Texture2D*)texture)->release();
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}
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Cocos2dExtension::Cocos2dExtension() : DefaultSpineExtension() { }
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Cocos2dExtension::~Cocos2dExtension() { }
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char *Cocos2dExtension::_readFile(const spine::String &path, int *length) {
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Data data = FileUtils::getInstance()->getDataFromFile(FileUtils::getInstance()->fullPathForFilename(path.buffer()));
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if (data.isNull()) return 0;
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// avoid buffer overflow (int is shorter than ssize_t in certain platforms)
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#if COCOS2D_VERSION >= 0x00031200
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ssize_t tmpLen;
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char *ret = (char*)data.takeBuffer(&tmpLen);
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*length = static_cast<int>(tmpLen);
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return ret;
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#else
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*length = static_cast<int>(data.getSize());
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char* bytes = MALLOC(char, *length);
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memcpy(bytes, data.getBytes(), *length);
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return bytes;
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#endif
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}
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SpineExtension *spine::getDefaultExtension () {
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return new Cocos2dExtension();
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}
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