mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
105 lines
3.6 KiB
C#
105 lines
3.6 KiB
C#
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using System.IO;
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using UnityEngine;
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using Spine;
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/// <summary>Loads and stores a Spine atlas and list of materials.</summary>
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public class AtlasAsset : ScriptableObject {
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public TextAsset atlasFile;
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public Material[] materials;
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private Atlas atlas;
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public void Clear () {
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atlas = null;
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}
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/// <returns>The atlas or null if it could not be loaded.</returns>
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public Atlas GetAtlas () {
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if (atlasFile == null) {
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Debug.LogError("Atlas file not set for atlas asset: " + name, this);
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Clear();
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return null;
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}
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if (materials == null || materials.Length == 0) {
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Debug.LogError("Materials not set for atlas asset: " + name, this);
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Clear();
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return null;
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}
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if (atlas != null)
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return atlas;
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try {
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atlas = new Atlas(new StringReader(atlasFile.text), "", new MaterialsTextureLoader(this));
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return atlas;
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} catch (Exception ex) {
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Debug.LogError("Error reading atlas file for atlas asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
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return null;
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}
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}
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}
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public class MaterialsTextureLoader : TextureLoader {
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AtlasAsset atlasAsset;
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public MaterialsTextureLoader (AtlasAsset atlasAsset) {
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this.atlasAsset = atlasAsset;
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}
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public void Load (AtlasPage page, String path) {
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String name = Path.GetFileNameWithoutExtension(path);
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Material material = null;
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foreach (Material other in atlasAsset.materials) {
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if (other.mainTexture == null) {
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Debug.LogError("Material is missing texture: " + other.name, other);
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return;
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}
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if (other.mainTexture.name == name) {
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material = other;
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break;
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}
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}
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if (material == null) {
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Debug.LogError("Material with texture name \"" + name + "\" not found for atlas asset: " + atlasAsset.name, atlasAsset);
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return;
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}
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page.rendererObject = material;
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page.width = material.mainTexture.width;
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page.height = material.mainTexture.height;
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}
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public void Unload (object texture) {
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}
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}
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