2018-04-04 17:17:06 +08:00

15 lines
320 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Spine.Unity.Examples {
[CreateAssetMenu]
public class EquipAssetExample : ScriptableObject {
public EquipSystemExample.EquipType equipType;
public Sprite sprite;
public string description;
public int yourStats;
}
}