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spine-runtimes/spine-tk2d/Code
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NathanSweet 0a7c47f2c4 Don't need to set submesh triangles every frame.
2013-08-01 17:19:39 +02:00
..
tk2dSpineAnimation.cs
Code cleanup, fixed empty skeleton data errors, renderer materials are updated once with submeshes cached
2013-06-13 19:56:29 +07:00
tk2dSpineAnimation.cs.meta
Multiple atlas support, animation component was extracted from tk2dSpineSkeleton
2013-06-13 19:40:43 +07:00
tk2dSpineAttachmentLoader.cs
spine-tk2d now supports whitespace trimmed atlases.
2013-07-28 17:27:37 +02:00
tk2dSpineAttachmentLoader.cs.meta
Initial spine-tk2d commit
2013-05-10 19:46:09 +07:00
tk2dSpineSkeleton.cs
Don't need to set submesh triangles every frame.
2013-08-01 17:19:39 +02:00
tk2dSpineSkeleton.cs.meta
Initial spine-tk2d commit
2013-05-10 19:46:09 +07:00
tk2dSpineSkeletonDataAsset.cs
Compute scale using sprite collection's target ortho size. Removed scale from skeletondata asset.
2013-06-03 21:18:12 +02:00
tk2dSpineSkeletonDataAsset.cs.meta
Initial spine-tk2d commit
2013-05-10 19:46:09 +07:00
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