spine-runtimes/spine-cpp/spine-cpp/include/spine/AtlasAttachmentLoader.h
2018-03-05 16:58:12 +01:00

73 lines
3.2 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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#ifndef Spine_AtlasAttachmentLoader_h
#define Spine_AtlasAttachmentLoader_h
#include <spine/AttachmentLoader.h>
#include <spine/Vector.h>
#include <spine/String.h>
namespace Spine {
class Atlas;
class AtlasRegion;
///
/// An AttachmentLoader that configures attachments using texture regions from an Atlas.
/// See http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data about Loading Skeleton Data in the Spine Runtimes Guide.
///
class AtlasAttachmentLoader : public AttachmentLoader {
RTTI_DECL
public:
explicit AtlasAttachmentLoader(Atlas* atlas);
virtual RegionAttachment* newRegionAttachment(Skin& skin, const String& name, const String& path);
virtual MeshAttachment* newMeshAttachment(Skin& skin, const String& name, const String& path);
virtual BoundingBoxAttachment* newBoundingBoxAttachment(Skin& skin, const String& name);
virtual PathAttachment* newPathAttachment(Skin& skin, const String& name);
virtual PointAttachment* newPointAttachment(Skin& skin, const String& name);
virtual ClippingAttachment* newClippingAttachment(Skin& skin, const String& name);
AtlasRegion* findRegion(const String& name);
private:
Atlas* _atlas;
};
}
#endif /* Spine_AtlasAttachmentLoader_h */