72 lines
2.6 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine;
#if flash
typedef Function = Dynamic;
#else
typedef Function = haxe.Constraints.Function;
#end
@:generic class Pool<T> {
private var items:Array<T>;
private var instantiator:Function;
public function new(instantiator:Void->T) {
this.items = new Array<T>();
this.instantiator = instantiator;
}
/**
* This pool keeps a reference to the obtained instance, so it should be returned to the pool via Pool.free(),
* Pool.freeAll() or clear() to avoid leaking memory.
* @return The obtained instance from the pool or a new instance if the pool is empty.
*/
public function obtain():T {
return this.items.length > 0 ? this.items.pop() : this.instantiator();
}
public function free(item:T):Void {
if (Std.isOfType(item, Poolable))
cast(item, Poolable).reset();
items.push(item);
}
public function freeAll(items:Array<T>):Void {
for (item in items) {
free(item);
}
}
public function clear():Void {
items.resize(0);
}
}