mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
88 lines
3.5 KiB
Haxe
88 lines
3.5 KiB
Haxe
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package spine;
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/** Stores the setup pose for a spine.Slot. */
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class SlotData {
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private var _index:Int;
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private var _name:String;
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private var _boneData:BoneData;
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/** The color used to tint the slot's attachment. If SlotData.darkColor is set, this is used as the light color for two
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* color tinting. */
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public var color:Color = new Color(1, 1, 1, 1);
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/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
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* color's alpha is not used. */
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public var darkColor:Color = null;
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/** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
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public var attachmentName:String;
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/** The blend mode for drawing the slot's attachment. */
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public var blendMode:BlendMode = BlendMode.normal;
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/** False if the slot was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
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public var visible:Bool = true;
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public function new(index:Int, name:String, boneData:BoneData) {
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if (index < 0)
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throw new SpineException("index must be >= 0.");
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if (name == null)
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throw new SpineException("name cannot be null.");
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if (boneData == null)
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throw new SpineException("boneData cannot be null.");
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_index = index;
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_name = name;
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_boneData = boneData;
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}
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/** The index of the slot in spine.Skeleton.getSlots(). */
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public var index(get, never):Int;
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private function get_index():Int {
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return _index;
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}
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/** The name of the slot, which is unique across all slots in the skeleton. */
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public var name(get, never):String;
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private function get_name():String {
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return _name;
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}
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/** The bone this slot belongs to. */
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public var boneData(get, never):BoneData;
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private function get_boneData():BoneData {
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return _boneData;
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}
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public function toString():String {
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return _name;
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}
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}
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