59 lines
2.8 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.animation;
/** The base class for a spine.animation.CurveTimeline which sets two properties. */
class CurveTimeline2 extends CurveTimeline {
private static inline var ENTRIES:Int = 3;
private static inline var VALUE1:Int = 1;
private static inline var VALUE2:Int = 2;
/** @param frameCount The number of frames in the timeline.
* @param bezierCount The maximum number of Bezier curves. See spine.animation.CurveTimeline.shrink().
* @param propertyIds Array of unique identifiers for the properties the timeline modifies. */
public function new(frameCount:Int, bezierCount:Int, propertyIds:Array<String>) {
super(frameCount, bezierCount, propertyIds);
}
public override function getFrameEntries():Int {
return ENTRIES;
}
/** Sets the time and values for the specified frame.
* @param frame Between 0 and <code>frameCount</code>, inclusive.
* @param time The frame time in seconds. */
public function setFrame(frame:Int, time:Float, value1:Float, value2:Float):Void {
frame *= ENTRIES;
frames[frame] = time;
frames[frame + VALUE1] = value1;
frames[frame + VALUE2] = value2;
}
}