2023-07-18 14:51:57 +02:00

75 lines
2.3 KiB
HTML

<html>
<head>
<meta charset="UTF-8" />
<title>spine-pixi</title>
<script src="https://cdn.jsdelivr.net/npm/pixi.js@7.2.4/dist/pixi.min.js"></script>
<script src="../dist/iife/spine-pixi.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tweakpane@3.1.9/dist/tweakpane.min.js"></script>
</head>
<style>
* {
margin: 0;
padding: 0;
}
body,
html {
height: 100%;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
}
</style>
<body>
<script>
(async function () {
var app = new PIXI.Application({
width: window.innerWidth,
height: window.innerHeight,
resolution: window.devicePixelRatio || 1,
autoDensity: true,
resizeTo: window,
backgroundColor: 0x2c3e50,
hello: true,
});
document.body.appendChild(app.view);
// Pre-load the skeleton data and atlas. You can also load .json skeleton data.
PIXI.Assets.add("spineboyData", "./assets/spineboy-pro.skel");
PIXI.Assets.add("spineboyAtlas", "./assets/spineboy-pma.atlas");
await PIXI.Assets.load(["spineboyData", "spineboyAtlas"]);
// Manually load the data and create a Spine display object from it using
// the Spine core API. This will not use the interal cache like Spine.from(),
// so you have to cache data yourself.
const atlas = PIXI.Assets.get("spineboyAtlas");
const attachmentLoader = new spine.AtlasAttachmentLoader(atlas);
const binaryLoader = new spine.SkeletonBinary(attachmentLoader);
binaryLoader.scale = 0.5;
const skeletonData = binaryLoader.readSkeletonData(
PIXI.Assets.get("spineboyData")
);
const spineboy = new spine.Spine(skeletonData);
// Set the default mix time to use when transitioning
// from one animation to the next.
spineboy.state.data.defaultMix = 0.2;
// Center the spine object on screen.
spineboy.x = window.innerWidth / 2;
spineboy.y = window.innerHeight / 2 + spineboy.getBounds().height / 2;
// Set animation "run" on track 0, looped.
spineboy.state.setAnimation(0, "run", true);
// Add the display object to the stage.
app.stage.addChild(spineboy);
})();
</script>
</body>
</html>