spine-runtimes/spine-ios/Example/Spine iOS Example/AnimationStateEvents.swift
Denis Andrašec 0d5c3e3b18
Spine iOS (#2504)
* Add `spine-iOS` SPM package & example app (#1)

* Basic Mesh Rendering (#2)

* Spine C++ Swift Wrapper (#3)

* Load `Atlas` & `SkeletonData` (#4)

Load & dispose `Atlas` & `SkeletonData` from bundled files.

* Generate Swift classes from `spine-cpp-lite.h` (#5)

* Draw `SkeletonData` render commands (#6)

- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support

* Add `BoundsProvider` (#7)

- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods

* Support `SpineController` & `Event` callbacks (#8)

- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer

* Support `DressUp` sample (#9)

- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image

* Remove unused file

* Add `Physics` sample (#10)

- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color

* Add `DebugRendering` sample (#11)

- Add `DebugRendering` sample
- Make `SpineUIView` transparent

* Move remaining files to SPM package (#12)

- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`

* Load assets from different sources (#13)

- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer

* Add `Obj-C` + `UIKit` sample (#14)

- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base

* Support CocoaPods (#15)

* Metal Best Practices (#16)

- Tripple Buffering
- Buffer Bindings
- Shared Objects

* Annotate functions that should return optional (#17)

* Add option to disable drawing when out of viewport (#18)

- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it

* Add docs for public Spine classes/methods (#19)

* Fix various regressions (#20)

- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
2024-06-18 10:02:25 +02:00

49 lines
2.0 KiB
Swift

import SwiftUI
import Spine
import SpineCppLite
struct AnimationStateEvents: View {
@StateObject
var controller = SpineController(
onInitialized: { controller in
controller.skeleton.scaleX = 0.5
controller.skeleton.scaleY = 0.5
controller.skeleton.findSlot(slotName: "gun")?.setColor(r: 1, g: 0, b: 0, a: 1)
controller.animationStateData.defaultMix = 0.2
let walk = controller.animationState.setAnimationByName(trackIndex: 0, animationName: "walk", loop: true)
controller.animationStateWrapper.setTrackEntryListener(entry: walk) { type, entry, event in
print("Walk animation event \(type)");
}
controller.animationState.addAnimationByName(trackIndex: 0, animationName: "jump", loop: false, delay: 2)
let run = controller.animationState.addAnimationByName(trackIndex: 0, animationName: "run", loop: true, delay: 0)
controller.animationStateWrapper.setTrackEntryListener(entry: run) { type, entry, event in
print("Run animation event \(type)");
}
controller.animationStateWrapper.setStateListener { type, entry, event in
if type == SPINE_EVENT_TYPE_EVENT, let event {
print("User event: { name: \(event.data.name ?? "--"), intValue: \(event.intValue), floatValue: \(event.floatValue), stringValue: \(event.stringValue ?? "--") }")
}
}
let current = controller.animationState.getCurrent(trackIndex: 0)?.animation.name ?? "--"
print("Current: \(current)")
}
)
var body: some View {
VStack {
Text("See output in console!")
SpineView(
from: .bundle(atlasFileName: "spineboy.atlas", skeletonFileName: "spineboy-pro.skel"),
controller: controller
)
}
.navigationTitle("Animation State Listener")
.navigationBarTitleDisplayMode(.inline)
}
}
#Preview {
AnimationStateEvents()
}