mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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* Add `spine-iOS` SPM package & example app (#1) * Basic Mesh Rendering (#2) * Spine C++ Swift Wrapper (#3) * Load `Atlas` & `SkeletonData` (#4) Load & dispose `Atlas` & `SkeletonData` from bundled files. * Generate Swift classes from `spine-cpp-lite.h` (#5) * Draw `SkeletonData` render commands (#6) - Use `SkeletonData` render commands in the renderer - Simple loop for animation support * Add `BoundsProvider` (#7) - Implement & support `BoundsProvider` classes - Introduce alignment and content mode - Update c to swift script to return optional for find prefixed methods * Support `SpineController` & `Event` callbacks (#8) - Support SpineController callbacks - Support Event callbacks - Apply tint color in renderer * Support `DressUp` sample (#9) - Add `DressUp` sample - Move SpineViewController to SpineUIView - Implement SpineUIView export to image * Remove unused file * Add `Physics` sample (#10) - Add `Physics` sample - Fix offsets in `IKFollowing` sample - Fix `SpineView` background color * Add `DebugRendering` sample (#11) - Add `DebugRendering` sample - Make `SpineUIView` transparent * Move remaining files to SPM package (#12) - Move remaining files to SPM package - Rename `SpineWrapper` to `SpineCppLite` * Load assets from different sources (#13) - Load from bundle, file, http & drawable - Apply correct blend mode & pma in renderer * Add `Obj-C` + `UIKit` sample (#14) - Add `Obj-C` + `UIKit` sample - Update `Spine` to be usable in Obj-C code base * Support CocoaPods (#15) * Metal Best Practices (#16) - Tripple Buffering - Buffer Bindings - Shared Objects * Annotate functions that should return optional (#17) * Add option to disable drawing when out of viewport (#18) - Add option to disable drawing when out of viewport - Move update clock to controller so multiple views can share it * Add docs for public Spine classes/methods (#19) * Fix various regressions (#20) - Fix retain `SpineController` retain cycle - Fix issue wehre images were not rendered
95 lines
1.6 KiB
Plaintext
95 lines
1.6 KiB
Plaintext
spineboy.png
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size: 1024, 256
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filter: Linear, Linear
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scale: 0.5
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crosshair
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bounds: 352, 7, 45, 45
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eye-indifferent
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bounds: 862, 105, 47, 45
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eye-surprised
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bounds: 505, 79, 47, 45
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front-bracer
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bounds: 826, 66, 29, 40
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front-fist-closed
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bounds: 786, 65, 38, 41
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front-fist-open
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bounds: 710, 51, 43, 44
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rotate: 90
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front-foot
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bounds: 210, 6, 63, 35
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front-shin
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bounds: 665, 128, 41, 92
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rotate: 90
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front-thigh
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bounds: 2, 2, 23, 56
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rotate: 90
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front-upper-arm
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bounds: 250, 205, 23, 49
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goggles
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bounds: 665, 171, 131, 83
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gun
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bounds: 798, 152, 105, 102
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head
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bounds: 2, 27, 136, 149
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hoverboard-board
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bounds: 2, 178, 246, 76
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hoverboard-thruster
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bounds: 722, 96, 30, 32
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rotate: 90
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hoverglow-small
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bounds: 275, 81, 137, 38
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mouth-grind
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bounds: 614, 97, 47, 30
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mouth-oooo
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bounds: 612, 65, 47, 30
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mouth-smile
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bounds: 661, 64, 47, 30
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muzzle-glow
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bounds: 382, 54, 25, 25
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muzzle-ring
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bounds: 275, 54, 25, 105
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rotate: 90
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muzzle01
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bounds: 911, 95, 67, 40
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rotate: 90
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muzzle02
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bounds: 792, 108, 68, 42
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muzzle03
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bounds: 956, 171, 83, 53
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rotate: 90
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muzzle04
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bounds: 275, 7, 75, 45
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muzzle05
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bounds: 140, 3, 68, 38
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neck
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bounds: 250, 182, 18, 21
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portal-bg
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bounds: 140, 43, 133, 133
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portal-flare1
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bounds: 554, 65, 56, 30
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portal-flare2
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bounds: 759, 112, 57, 31
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rotate: 90
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portal-flare3
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bounds: 554, 97, 58, 30
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portal-shade
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bounds: 275, 121, 133, 133
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portal-streaks1
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bounds: 410, 126, 126, 128
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portal-streaks2
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bounds: 538, 129, 125, 125
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rear-bracer
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bounds: 857, 67, 28, 36
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rear-foot
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bounds: 663, 96, 57, 30
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rear-shin
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bounds: 414, 86, 38, 89
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rotate: 90
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rear-thigh
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bounds: 756, 63, 28, 47
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rear-upper-arm
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bounds: 60, 5, 20, 44
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rotate: 90
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torso
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bounds: 905, 164, 49, 90
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