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* Add `spine-iOS` SPM package & example app (#1) * Basic Mesh Rendering (#2) * Spine C++ Swift Wrapper (#3) * Load `Atlas` & `SkeletonData` (#4) Load & dispose `Atlas` & `SkeletonData` from bundled files. * Generate Swift classes from `spine-cpp-lite.h` (#5) * Draw `SkeletonData` render commands (#6) - Use `SkeletonData` render commands in the renderer - Simple loop for animation support * Add `BoundsProvider` (#7) - Implement & support `BoundsProvider` classes - Introduce alignment and content mode - Update c to swift script to return optional for find prefixed methods * Support `SpineController` & `Event` callbacks (#8) - Support SpineController callbacks - Support Event callbacks - Apply tint color in renderer * Support `DressUp` sample (#9) - Add `DressUp` sample - Move SpineViewController to SpineUIView - Implement SpineUIView export to image * Remove unused file * Add `Physics` sample (#10) - Add `Physics` sample - Fix offsets in `IKFollowing` sample - Fix `SpineView` background color * Add `DebugRendering` sample (#11) - Add `DebugRendering` sample - Make `SpineUIView` transparent * Move remaining files to SPM package (#12) - Move remaining files to SPM package - Rename `SpineWrapper` to `SpineCppLite` * Load assets from different sources (#13) - Load from bundle, file, http & drawable - Apply correct blend mode & pma in renderer * Add `Obj-C` + `UIKit` sample (#14) - Add `Obj-C` + `UIKit` sample - Update `Spine` to be usable in Obj-C code base * Support CocoaPods (#15) * Metal Best Practices (#16) - Tripple Buffering - Buffer Bindings - Shared Objects * Annotate functions that should return optional (#17) * Add option to disable drawing when out of viewport (#18) - Add option to disable drawing when out of viewport - Move update clock to controller so multiple views can share it * Add docs for public Spine classes/methods (#19) * Fix various regressions (#20) - Fix retain `SpineController` retain cycle - Fix issue wehre images were not rendered
46 lines
1.4 KiB
Swift
46 lines
1.4 KiB
Swift
import SwiftUI
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import Spine
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struct PlayPauseAnimation: View {
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@StateObject
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var controller = SpineController(
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onInitialized: { controller in
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controller.animationState.setAnimationByName(
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trackIndex: 0,
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animationName: "flying",
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loop: true
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)
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}
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)
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var body: some View {
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SpineView(
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from: .bundle(atlasFileName: "dragon.atlas", skeletonFileName: "dragon-ess.skel"),
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// from: .http(
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// atlasURL: URL(string: "https://github.com/denrase/spine-runtimes/raw/spine-ios/spine-ios/Example/Spine%20iOS%20Example/Assets/dragon/dragon.atlas")!,
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// skeletonURL: URL(string: "https://github.com/denrase/spine-runtimes/raw/spine-ios/spine-ios/Example/Spine%20iOS%20Example/Assets/dragon/dragon-ess.skel")!
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// ),
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controller: controller,
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boundsProvider: SkinAndAnimationBounds(animation: "flying")
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)
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.navigationTitle("Play/Pause")
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.navigationBarTitleDisplayMode(.inline)
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.toolbar {
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Button(action: {
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if controller.isPlaying {
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controller.pause()
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} else {
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controller.resume()
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}
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}) {
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Image(systemName: controller.isPlaying ? "pause.fill" : "play.fill")
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}
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}
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}
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}
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#Preview {
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PlayPauseAnimation()
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}
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