spine-runtimes/spine-ios/Example/Spine iOS Example/SimpleAnimationViewController.m
Denis Andrašec 0d5c3e3b18
Spine iOS (#2504)
* Add `spine-iOS` SPM package & example app (#1)

* Basic Mesh Rendering (#2)

* Spine C++ Swift Wrapper (#3)

* Load `Atlas` & `SkeletonData` (#4)

Load & dispose `Atlas` & `SkeletonData` from bundled files.

* Generate Swift classes from `spine-cpp-lite.h` (#5)

* Draw `SkeletonData` render commands (#6)

- Use `SkeletonData` render commands in the renderer
- Simple loop for animation support

* Add `BoundsProvider` (#7)

- Implement & support `BoundsProvider` classes
- Introduce alignment and content mode
- Update c to swift script to return optional for find prefixed methods

* Support `SpineController` & `Event` callbacks (#8)

- Support SpineController callbacks
- Support Event callbacks
- Apply tint color in renderer

* Support `DressUp` sample (#9)

- Add `DressUp` sample
- Move SpineViewController to SpineUIView
- Implement SpineUIView export to image

* Remove unused file

* Add `Physics` sample (#10)

- Add `Physics` sample
- Fix offsets in `IKFollowing` sample
- Fix `SpineView` background color

* Add `DebugRendering` sample (#11)

- Add `DebugRendering` sample
- Make `SpineUIView` transparent

* Move remaining files to SPM package (#12)

- Move remaining files to SPM package
- Rename `SpineWrapper` to `SpineCppLite`

* Load assets from different sources (#13)

- Load from bundle, file, http & drawable
- Apply correct blend mode & pma in renderer

* Add `Obj-C` + `UIKit` sample (#14)

- Add `Obj-C` + `UIKit` sample
- Update `Spine` to be usable in Obj-C code base

* Support CocoaPods (#15)

* Metal Best Practices (#16)

- Tripple Buffering
- Buffer Bindings
- Shared Objects

* Annotate functions that should return optional (#17)

* Add option to disable drawing when out of viewport (#18)

- Add option to disable drawing when out of viewport
- Move update clock to controller so multiple views can share it

* Add docs for public Spine classes/methods (#19)

* Fix various regressions (#20)

- Fix retain `SpineController` retain cycle
- Fix issue wehre images were not rendered
2024-06-18 10:02:25 +02:00

45 lines
1.9 KiB
Objective-C

#import "SimpleAnimationViewController.h"
@import Spine;
@interface SimpleAnimationViewController ()
@property (nonatomic, strong) SpineController *spineController;
@end
@implementation SimpleAnimationViewController
- (instancetype)init {
self = [super init];
if (self) {
self.spineController = [[SpineController alloc] initOnInitialized:^(SpineController *controller) {
[controller.animationState setAnimationByNameWithTrackIndex:0 animationName:@"walk" loop:YES];
}
onBeforeUpdateWorldTransforms:nil
onAfterUpdateWorldTransforms:nil
onBeforePaint:nil
onAfterPaint:nil
disposeDrawableOnDeInit:YES];
}
return self;
}
- (void)viewDidLoad {
[super viewDidLoad];
SpineUIView *spineView = [[SpineUIView alloc] initWithAtlasFileName:@"spineboy.atlas"
skeletonFileName:@"spineboy-pro.skel"
bundle:[NSBundle mainBundle]
controller:self.spineController
mode:ContentModeFit
alignment:AlignmentCenter
boundsProvider:[[SpineSetupPoseBounds alloc] init]
backgroundColor:[UIColor clearColor]];
spineView.frame = self.view.bounds;
spineView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
[self.view addSubview:spineView];
}
@end