mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
170 lines
6.4 KiB
JavaScript
170 lines
6.4 KiB
JavaScript
var skeletonVsSpriteDemo = function(pathPrefix, loadingComplete) {
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var SKELETON_ATLAS_COLOR = new spine.Color(0, 0.8, 0, 0.8);
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var FRAME_ATLAS_COLOR = new spine.Color(0.8, 0, 0, 0.8);
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var canvas, gl, renderer, input, assetManager;
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var skeleton, animationState, offset, bounds;
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var skeletonSeq, walkAnim, walkLastTime = 0, walkLastTimePrecise = 0;
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var skeletonAtlas;
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var sequenceAtlas;
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var viewportWidth, viewportHeight;
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var frames = [], currFrame = 0, frameTime = 0, frameScale = 0, FPS = 30;
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var lastFrameTime = Date.now() / 1000;
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var timeSlider, timeSliderLabel, atlasCheckbox;
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var playButton, timeLine, isPlaying = true, playTime = 0, framePlaytime = 0;
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function init () {
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if (pathPrefix === undefined) pathPrefix = "";
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canvas = document.getElementById("skeletonvsspritedemo-canvas");
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
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assetManager.loadTexture("raptor.png");
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assetManager.loadText("raptor.json");
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assetManager.loadText("raptor.atlas");
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assetManager.loadTexture("raptor-sequenceatlas.png");
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requestAnimationFrame(load);
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}
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function load () {
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if (assetManager.isLoadingComplete()) {
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skeletonAtlas = new spine.TextureAtlas(assetManager.get("raptor.atlas"), function(path) {
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return assetManager.get("" + path);
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});
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sequenceAtlas = assetManager.get("raptor-sequenceatlas.png");
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var atlasLoader = new spine.TextureAtlasAttachmentLoader(skeletonAtlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get("raptor.json"));
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skeleton = new spine.Skeleton(skeletonData);
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animationState = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
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animationState.setAnimation(0, "walk", true);
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animationState.apply(skeleton);
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skeleton.updateWorldTransform();
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offset = new spine.Vector2();
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bounds = new spine.Vector2();
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skeleton.getBounds(offset, bounds);
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skeletonSeq = new spine.Skeleton(skeletonData);
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walkAnim = skeletonSeq.data.findAnimation("walk");
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walkAnim.apply(skeletonSeq, 0, 0, true, null);
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skeletonSeq.x += bounds.x + 150;
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viewportWidth = ((700 + bounds.x) - offset.x);
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viewportHeight = ((0 + bounds.y) - offset.y);
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setupUI();
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loadingComplete(canvas, render);
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} else requestAnimationFrame(load);
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}
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function setupUI() {
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playButton = $("#skeletonvsspritedemo-playbutton");
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var playButtonUpdate = function () {
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isPlaying = !isPlaying;
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if (isPlaying) {
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playButton.val("Pause");
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playButton.addClass("pause").removeClass("play");
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} else {
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playButton.val("Play");
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playButton.addClass("play").removeClass("pause");
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}
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}
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playButton.click(playButtonUpdate);
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timeLine = $("#skeletonvsspritedemo-timeline");
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timeLine.slider({ range: "max", min: 0, max: 100, value: 0, slide: function () {
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if (isPlaying) playButton.click();
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if (!isPlaying) {
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var time = timeLine.slider("value") / 100;
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var animationDuration = animationState.getCurrent(0).animation.duration;
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time = animationDuration * time;
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var playDelta = time - playTime;
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animationState.update(playDelta);
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animationState.apply(skeleton);
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skeleton.updateWorldTransform();
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playTime = time;
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walkLastTimePrecise += playDelta;
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var sign = playDelta < 0 ? -1 : 1;
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while (Math.abs(walkLastTimePrecise - walkLastTime) > 1 / FPS) {
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var newWalkTime = walkLastTime + sign * 1 / FPS;
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walkAnim.apply(skeletonSeq, walkLastTime, newWalkTime, true, null);
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walkLastTime = newWalkTime;
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}
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skeletonSeq.updateWorldTransform();
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}
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}});
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timeSlider = $("#skeletonvsspritedemo-timeslider");
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timeSlider.slider({ range: "max", min: 0, max: 200, value: 50 });
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timeSliderLabel = $("#skeletonvsspritedemo-timeslider-label");
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atlasCheckbox = document.getElementById("skeletonvsspritedemo-atlascheckbox");
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}
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function render () {
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var now = Date.now() / 1000;
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var delta = now - lastFrameTime;
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lastFrameTime = now;
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if (delta > 0.032) delta = 0.032;
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delta *= (timeSlider.slider("value") / 100);
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if (timeSliderLabel) timeSliderLabel.text(timeSlider.slider("value") + "%");
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if (!atlasCheckbox.checked) {
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if (isPlaying) {
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var animationDuration = animationState.getCurrent(0).animation.duration;
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playTime += delta;
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while (playTime >= animationDuration) {
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playTime -= animationDuration;
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}
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timeLine.slider("value", (playTime / animationDuration * 100));
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animationState.update(delta);
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animationState.apply(skeleton);
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skeleton.updateWorldTransform();
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walkLastTimePrecise += delta;
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while (walkLastTimePrecise - walkLastTime > 1 / FPS) {
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var newWalkTime = walkLastTime + 1 / FPS;
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walkAnim.apply(skeletonSeq, walkLastTime, newWalkTime, true, null);
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walkLastTime = newWalkTime;
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}
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skeletonSeq.updateWorldTransform();
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}
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}
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renderer.camera.position.x = offset.x + viewportWidth / 2 + 100;
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renderer.camera.position.y = offset.y + viewportHeight / 2;
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renderer.camera.viewportWidth = viewportWidth * 1.2;
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renderer.camera.viewportHeight = viewportHeight * 1.2;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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gl.clearColor(0.2, 0.2, 0.2, 1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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if (!atlasCheckbox.checked) {
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var frame = frames[currFrame];
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeletonSeq, true);
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} else {
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var atlasTexture = skeletonAtlas.pages[0].texture;
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var atlasSize = atlasTexture.getImage().width;
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renderer.rect(true, offset.x + bounds.x / 2 - atlasSize / 2,
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offset.y + bounds.y / 2 - atlasSize / 2, atlasSize, atlasSize, spine.Color.WHITE);
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renderer.drawTexture(atlasTexture, offset.x + bounds.x / 2 - atlasSize / 2,
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offset.y + bounds.y / 2 - atlasSize / 2, atlasSize, atlasSize);
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renderer.rect(false, offset.x + bounds.x / 2 - atlasSize / 2,
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offset.y + bounds.y / 2 - atlasSize / 2, atlasSize, atlasSize, spine.Color.RED);
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var seqAtlasSize = atlasSize * 2;
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renderer.drawTexture(sequenceAtlas, offset.x + bounds.x / 2 + bounds.x - seqAtlasSize / 2 + 211,
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offset.y + bounds.y / 2 - seqAtlasSize / 2, seqAtlasSize, seqAtlasSize);
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}
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renderer.end();
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}
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init();
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}; |