spine-runtimes/spine-haxe/spine-haxe/spine/PathConstraintData.hx
2025-05-26 13:24:06 +02:00

71 lines
3.3 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
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* conditions of Section 2 of the Spine Editor License Agreement:
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*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
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*****************************************************************************/
package spine;
/** Stores the setup pose for a spine.PathConstraint.
*
* @see https://esotericsoftware.com/spine-path-constraints Path constraints in the Spine User Guide */
class PathConstraintData extends ConstraintData {
/** The bones that will be modified by this path constraint. */
private var _bones:Array<BoneData> = new Array<BoneData>();
/** The slot whose path attachment will be used to constrain the bones. */
public var target:SlotData;
/** The mode for positioning the first bone on the path. */
public var positionMode:PositionMode = PositionMode.fixed;
/** The mode for positioning the bones after the first bone on the path. */
public var spacingMode:SpacingMode = SpacingMode.fixed;
/** The mode for adjusting the rotation of the bones. */
public var rotateMode:RotateMode = RotateMode.chain;
/** An offset added to the constrained bone rotation. */
public var offsetRotation:Float = 0;
/** The position along the path. */
public var position:Float = 0;
/** The spacing between bones. */
public var spacing:Float = 0;
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. */
public var mixRotate:Float = 0;
/** A percentage (0-1) that controls the mix between the constrained and unconstrained translation X. */
public var mixX:Float = 0;
/** A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y. */
public var mixY:Float = 0;
public function new(name:String) {
super(name, 0, false);
}
/** The bones that will be modified by this path constraint. */
public var bones(get, never):Array<BoneData>;
private function get_bones():Array<BoneData> {
return _bones;
}
}