spine-runtimes/spine-ts/core/src/AssetManager.ts

263 lines
8.9 KiB
TypeScript

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
module spine {
export class AssetManager implements Disposable {
private pathPrefix: string;
private textureLoader: (image: HTMLImageElement) => any;
private assets: Map<any> = {};
private errors: Map<string> = {};
private toLoad = 0;
private loaded = 0;
constructor (textureLoader: (image: HTMLImageElement) => any, pathPrefix: string = "") {
this.textureLoader = textureLoader;
this.pathPrefix = pathPrefix;
}
private static downloadText (url: string, success: (data: string) => void, error: (status: number, responseText: string) => void) {
let request = new XMLHttpRequest();
request.open("GET", url, true);
request.onload = () => {
if (request.status == 200) {
success(request.responseText);
} else {
error(request.status, request.responseText);
}
}
request.onerror = () => {
error(request.status, request.responseText);
}
request.send();
}
private static downloadBinary (url: string, success: (data: Uint8Array) => void, error: (status: number, responseText: string) => void) {
let request = new XMLHttpRequest();
request.open("GET", url, true);
request.responseType = "arraybuffer";
request.onload = () => {
if (request.status == 200) {
success(new Uint8Array(request.response as ArrayBuffer));
} else {
error(request.status, request.responseText);
}
}
request.onerror = () => {
error(request.status, request.responseText);
}
request.send();
}
loadText(path: string,
success: (path: string, text: string) => void = null,
error: (path: string, error: string) => void = null) {
path = this.pathPrefix + path;
this.toLoad++;
AssetManager.downloadText(path, (data: string): void => {
this.assets[path] = data;
if (success) success(path, data);
this.toLoad--;
this.loaded++;
}, (state: number, responseText: string): void => {
this.errors[path] = `Couldn't load text ${path}: status ${status}, ${responseText}`;
if (error) error(path, `Couldn't load text ${path}: status ${status}, ${responseText}`);
this.toLoad--;
this.loaded++;
});
}
loadTexture (path: string,
success: (path: string, image: HTMLImageElement) => void = null,
error: (path: string, error: string) => void = null) {
path = this.pathPrefix + path;
this.toLoad++;
let img = new Image();
img.crossOrigin = "anonymous";
img.onload = (ev) => {
let texture = this.textureLoader(img);
this.assets[path] = texture;
this.toLoad--;
this.loaded++;
if (success) success(path, img);
}
img.onerror = (ev) => {
this.errors[path] = `Couldn't load image ${path}`;
this.toLoad--;
this.loaded++;
if (error) error(path, `Couldn't load image ${path}`);
}
img.src = path;
}
loadTextureData(path: string, data: string,
success: (path: string, image: HTMLImageElement) => void = null,
error: (path: string, error: string) => void = null) {
path = this.pathPrefix + path;
this.toLoad++;
let img = new Image();
img.onload = (ev) => {
let texture = this.textureLoader(img);
this.assets[path] = texture;
this.toLoad--;
this.loaded++;
if (success) success(path, img);
}
img.onerror = (ev) => {
this.errors[path] = `Couldn't load image ${path}`;
this.toLoad--;
this.loaded++;
if (error) error(path, `Couldn't load image ${path}`);
}
img.src = data;
}
loadTextureAtlas (path: string,
success: (path: string, atlas: TextureAtlas) => void = null,
error: (path: string, error: string) => void = null) {
let parent = path.lastIndexOf("/") >= 0 ? path.substring(0, path.lastIndexOf("/")) : "";
path = this.pathPrefix + path;
this.toLoad++;
AssetManager.downloadText(path, (atlasData: string): void => {
var pagesLoaded: any = { count: 0 };
var atlasPages = new Array<string>();
try {
let atlas = new spine.TextureAtlas(atlasData, (path: string) => {
atlasPages.push(parent + "/" + path);
let image = document.createElement("img") as HTMLImageElement;
image.width = 16;
image.height = 16;
return new spine.FakeTexture(image);
});
} catch (e) {
let ex = e as Error;
this.errors[path] = `Couldn't load texture atlas ${path}: ${ex.message}`;
if (error) error(path, `Couldn't load texture atlas ${path}: ${ex.message}`);
this.toLoad--;
this.loaded++;
return;
}
for (let atlasPage of atlasPages) {
let pageLoadError = false;
this.loadTexture(atlasPage, (imagePath: string, image: HTMLImageElement) => {
pagesLoaded.count++;
if (pagesLoaded.count == atlasPages.length) {
if (!pageLoadError) {
try {
let atlas = new spine.TextureAtlas(atlasData, (path: string) => {
return this.get(parent + "/" + path);
});
this.assets[path] = atlas;
if (success) success(path, atlas);
this.toLoad--;
this.loaded++;
} catch (e) {
let ex = e as Error;
this.errors[path] = `Couldn't load texture atlas ${path}: ${ex.message}`;
if (error) error(path, `Couldn't load texture atlas ${path}: ${ex.message}`);
this.toLoad--;
this.loaded++;
}
} else {
this.errors[path] = `Couldn't load texture atlas page ${imagePath}} of atlas ${path}`;
if (error) error(path, `Couldn't load texture atlas page ${imagePath} of atlas ${path}`);
this.toLoad--;
this.loaded++;
}
}
}, (imagePath: string, errorMessage: string) => {
pageLoadError = true;
pagesLoaded.count++;
if (pagesLoaded.count == atlasPages.length) {
this.errors[path] = `Couldn't load texture atlas page ${imagePath}} of atlas ${path}`;
if (error) error(path, `Couldn't load texture atlas page ${imagePath} of atlas ${path}`);
this.toLoad--;
this.loaded++;
}
});
}
}, (state: number, responseText: string): void => {
this.errors[path] = `Couldn't load texture atlas ${path}: status ${status}, ${responseText}`;
if (error) error(path, `Couldn't load texture atlas ${path}: status ${status}, ${responseText}`);
this.toLoad--;
this.loaded++;
});
}
get (path: string) {
path = this.pathPrefix + path;
return this.assets[path];
}
remove (path: string) {
path = this.pathPrefix + path;
let asset = this.assets[path];
if ((<any>asset).dispose) (<any>asset).dispose();
this.assets[path] = null;
}
removeAll () {
for (let key in this.assets) {
let asset = this.assets[key];
if ((<any>asset).dispose) (<any>asset).dispose();
}
this.assets = {};
}
isLoadingComplete (): boolean {
return this.toLoad == 0;
}
getToLoad (): number {
return this.toLoad;
}
getLoaded (): number {
return this.loaded;
}
dispose () {
this.removeAll();
}
hasErrors() {
return Object.keys(this.errors).length > 0;
}
getErrors() {
return this.errors;
}
}
}