spine-runtimes/spine-sdl/src/spine-sdl-c.h
Mario Zechner aaa9b81628 Formatting
2024-05-21 13:17:23 +02:00

67 lines
2.5 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SDL
#define SPINE_SDL
#include <spine/spine.h>
#include <SDL.h>
#ifdef __cplusplus
extern "C" {
#endif
_SP_ARRAY_DECLARE_TYPE(spSdlVertexArray, struct SDL_Vertex)
typedef struct spSkeletonDrawable {
spSkeleton *skeleton;
spAnimationState *animationState;
int usePremultipliedAlpha;
spSkeletonClipping *clipper;
spFloatArray *worldVertices;
spSdlVertexArray *sdlVertices;
spIntArray *sdlIndices;
} spSkeletonDrawable;
SP_API spSkeletonDrawable *spSkeletonDrawable_create(spSkeletonData *skeletonData, spAnimationStateData *animationStateData);
SP_API void spSkeletonDrawable_dispose(spSkeletonDrawable *self);
SP_API void spSkeletonDrawable_update(spSkeletonDrawable *self, float delta, spPhysics physics);
SP_API void spSkeletonDrawable_draw(spSkeletonDrawable *self, struct SDL_Renderer *renderer);
#ifdef __cplusplus
}
#endif
#endif