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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
When setting a new skin in _toggleSkin, we first dispose the old skin, then set the new skin. However, setting the new skin will compare attachments against the still set but already freed old skin. We end up with use after free memory access.
136 lines
5.4 KiB
Dart
136 lines
5.4 KiB
Dart
///
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/// Spine Runtimes License Agreement
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/// Last updated July 28, 2023. Replaces all prior versions.
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///
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/// Copyright (c) 2013-2023, Esoteric Software LLC
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///
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/// Integration of the Spine Runtimes into software or otherwise creating
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/// derivative works of the Spine Runtimes is permitted under the terms and
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/// conditions of Section 2 of the Spine Editor License Agreement:
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/// http://esotericsoftware.com/spine-editor-license
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///
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/// Otherwise, it is permitted to integrate the Spine Runtimes into software or
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/// otherwise create derivative works of the Spine Runtimes (collectively,
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/// "Products"), provided that each user of the Products must obtain their own
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/// Spine Editor license and redistribution of the Products in any form must
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/// include this license and copyright notice.
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///
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/// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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/// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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/// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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/// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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/// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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/// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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/// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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/// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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/// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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/// SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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///
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import 'package:spine_flutter/raw_image_provider.dart';
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import 'package:spine_flutter/spine_flutter.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/painting.dart' as painting;
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class DressUp extends StatefulWidget {
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const DressUp({Key? key}) : super(key: key);
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@override
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DressUpState createState() => DressUpState();
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}
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class DressUpState extends State<DressUp> {
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static const double thumbnailSize = 200;
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late SkeletonDrawable _drawable;
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Skin? _customSkin;
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final Map<String, RawImageData> _skinImages = {};
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final Map<String, bool> _selectedSkins = {};
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@override
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void initState() {
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reportLeaks();
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super.initState();
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SkeletonDrawable.fromAsset("assets/mix-and-match.atlas", "assets/mix-and-match-pro.skel").then((drawable) async {
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_drawable = drawable;
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for (var skin in drawable.skeletonData.getSkins()) {
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if (skin.getName() == "default") continue;
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var skeleton = drawable.skeleton;
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skeleton.setSkin(skin);
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skeleton.setToSetupPose();
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skeleton.update(0);
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skeleton.updateWorldTransform(Physics.update);
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_skinImages[skin.getName()] = await drawable.renderToRawImageData(thumbnailSize, thumbnailSize, 0xffffffff);
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_selectedSkins[skin.getName()] = false;
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}
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_toggleSkin("full-skins/girl");
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setState(() {});
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});
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}
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void _toggleSkin(String skinName) {
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_selectedSkins[skinName] = !_selectedSkins[skinName]!;
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_drawable.skeleton.setSkinByName("default");
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if (_customSkin != null) _customSkin?.dispose();
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_customSkin = Skin("custom-skin");
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for (var skinName in _selectedSkins.keys) {
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if (_selectedSkins[skinName] == true) {
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var skin = _drawable.skeletonData.findSkin(skinName);
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if (skin != null) _customSkin?.addSkin(skin);
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}
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}
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_drawable.skeleton.setSkin(_customSkin!);
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_drawable.skeleton.setSlotsToSetupPose();
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}
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@override
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Widget build(BuildContext context) {
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final controller = SpineWidgetController(onInitialized: (controller) {
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controller.animationState.setAnimationByName(0, "dance", true);
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});
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return Scaffold(
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appBar: AppBar(title: const Text('Dress Up')),
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body: _skinImages.isEmpty
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? const SizedBox()
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: Row(children: [
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SizedBox(
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width: thumbnailSize,
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child: ListView(
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children: _skinImages.keys.map((skinName) {
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var rawImageData = _skinImages[skinName]!;
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var image = Image(image: RawImageProvider(rawImageData));
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var box = SizedBox(width: 200, height: 200, child: image);
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return GestureDetector(
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onTap: () {
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_toggleSkin(skinName);
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setState(() {});
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},
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child: _selectedSkins[skinName] == true
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? box
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// Does not work on web.
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//: ColorFiltered(colorFilter: const ColorFilter.mode(Colors.grey, painting.BlendMode.saturation,), child: box)
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: Container(
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foregroundDecoration: const BoxDecoration(
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color: Colors.grey,
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backgroundBlendMode: painting.BlendMode.saturation,
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),
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child: box));
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}).toList()),
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),
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Expanded(
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child: SpineWidget.fromDrawable(
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_drawable,
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controller,
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boundsProvider: SkinAndAnimationBounds(skins: ["full-skins/girl"]),
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))
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]));
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}
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@override
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void dispose() {
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super.dispose();
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_drawable.dispose();
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_customSkin?.dispose();
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}
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}
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