156 lines
5.8 KiB
Swift

// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
import Foundation
@objc(SpineAnimationState)
@objcMembers
public final class AnimationState: NSObject {
internal let wrappee: spine_animation_state
internal init(_ wrappee: spine_animation_state) {
self.wrappee = wrappee
super.init()
}
public override func isEqual(_ object: Any?) -> Bool {
guard let other = object as? AnimationState else { return false }
return self.wrappee == other.wrappee
}
public override var hash: Int {
var hasher = Hasher()
hasher.combine(self.wrappee)
return hasher.finalize()
}
public convenience init(data: AnimationStateData) {
let ptr = spine_animation_state_create(data.wrappee)
self.init(ptr)
}
public func update(delta: Float) {
spine_animation_state_update(wrappee, delta)
}
public func apply(skeleton: Skeleton) -> Bool {
return spine_animation_state_apply(wrappee, skeleton.wrappee) != 0
}
public func clearTracks() {
spine_animation_state_clear_tracks(wrappee)
}
public func clearTrack(trackIndex: size_t) {
spine_animation_state_clear_track(wrappee, trackIndex)
}
public func setAnimation(trackIndex: size_t, animationName: String?, loop: Bool) -> TrackEntry {
let result = spine_animation_state_set_animation_1(wrappee, trackIndex, animationName?.cString(using: .utf8), loop ? 1 : 0)
return TrackEntry(result)
}
public func setAnimation(trackIndex: size_t, animation: Animation, loop: Bool) -> TrackEntry {
let result = spine_animation_state_set_animation_2(wrappee, trackIndex, animation.wrappee, loop ? 1 : 0)
return TrackEntry(result)
}
public func addAnimation(trackIndex: size_t, animationName: String?, loop: Bool, delay: Float) -> TrackEntry {
let result = spine_animation_state_add_animation_1(wrappee, trackIndex, animationName?.cString(using: .utf8), loop ? 1 : 0, delay)
return TrackEntry(result)
}
public func addAnimation(trackIndex: size_t, animation: Animation, loop: Bool, delay: Float) -> TrackEntry {
let result = spine_animation_state_add_animation_2(wrappee, trackIndex, animation.wrappee, loop ? 1 : 0, delay)
return TrackEntry(result)
}
public func setEmptyAnimation(trackIndex: size_t, mixDuration: Float) -> TrackEntry {
let result = spine_animation_state_set_empty_animation(wrappee, trackIndex, mixDuration)
return TrackEntry(result)
}
public func addEmptyAnimation(trackIndex: size_t, mixDuration: Float, delay: Float) -> TrackEntry {
let result = spine_animation_state_add_empty_animation(wrappee, trackIndex, mixDuration, delay)
return TrackEntry(result)
}
public func setEmptyAnimations(mixDuration: Float) {
spine_animation_state_set_empty_animations(wrappee, mixDuration)
}
public func getCurrent(trackIndex: size_t) -> TrackEntry {
let result = spine_animation_state_get_current(wrappee, trackIndex)
return TrackEntry(result)
}
public func getData() -> AnimationStateData {
let result = spine_animation_state_get_data(wrappee)
return AnimationStateData(result)
}
public func getTracks() -> ArrayTrackEntry {
return spine_animation_state_get_tracks(wrappee)
}
public func getTimeScale() -> Float {
return spine_animation_state_get_time_scale(wrappee)
}
public func setTimeScale(inValue: Float) {
spine_animation_state_set_time_scale(wrappee, inValue)
}
public func disableQueue() {
spine_animation_state_disable_queue(wrappee)
}
public func enableQueue() {
spine_animation_state_enable_queue(wrappee)
}
public func setManualTrackEntryDisposal(inValue: Bool) {
spine_animation_state_set_manual_track_entry_disposal(wrappee, inValue ? 1 : 0)
}
public func getManualTrackEntryDisposal() -> Bool {
return spine_animation_state_get_manual_track_entry_disposal(wrappee) != 0
}
public func disposeTrackEntry(entry: TrackEntry) {
spine_animation_state_dispose_track_entry(wrappee, entry.wrappee)
}
public func getRendererObject() -> OpaquePointer? {
return spine_animation_state_get_renderer_object(wrappee)
}
deinit {
spine_animation_state_dispose(wrappee)
}
}