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https://github.com/EsotericSoftware/spine-runtimes.git
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87 lines
3.3 KiB
Swift
87 lines
3.3 KiB
Swift
// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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import Foundation
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@objc(SpineDrawOrderTimeline)
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@objcMembers
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public final class DrawOrderTimeline: Timeline {
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internal let wrappee: spine_draw_order_timeline
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internal init(_ wrappee: spine_draw_order_timeline) {
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self.wrappee = wrappee
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super.init(wrappee)
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}
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public convenience init(frameCount: size_t) {
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let ptr = spine_draw_order_timeline_create(frameCount)
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self.init(ptr)
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}
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public func getRtti() -> Rtti {
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let result = spine_draw_order_timeline_get_rtti(wrappee)
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return Rtti(result)
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}
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public func apply(skeleton: Skeleton, lastTime: Float, time: Float, events: ArrayEvent, alpha: Float, blend: MixBlend, direction: MixDirection, appliedPose: Bool) {
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spine_draw_order_timeline_apply(wrappee, skeleton.wrappee, lastTime, time, events, alpha, blend, direction, appliedPose ? 1 : 0)
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}
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public func getFrameCount() -> size_t {
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return spine_draw_order_timeline_get_frame_count(wrappee)
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}
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public func setFrame(frame: size_t, time: Float, drawOrder: ArrayInt) {
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spine_draw_order_timeline_set_frame(wrappee, frame, time, drawOrder)
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}
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public func getFrameEntries() -> size_t {
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return spine_draw_order_timeline_get_frame_entries(wrappee)
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}
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public func getFrames() -> ArrayFloat {
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return spine_draw_order_timeline_get_frames(wrappee)
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}
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public func getDuration() -> Float {
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return spine_draw_order_timeline_get_duration(wrappee)
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}
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public func getPropertyIds() -> ArrayPropertyId {
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return spine_draw_order_timeline_get_property_ids(wrappee)
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}
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public func rtti() -> Rtti {
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let result = spine_draw_order_timeline_rtti(wrappee)
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return Rtti(result)
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}
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deinit {
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spine_draw_order_timeline_dispose(wrappee)
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}
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} |