104 lines
3.5 KiB
Swift

// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
import Foundation
@objc(SpineIkConstraintPose)
@objcMembers
public final class IkConstraintPose: NSObject {
internal let wrappee: spine_ik_constraint_pose
internal init(_ wrappee: spine_ik_constraint_pose) {
self.wrappee = wrappee
super.init()
}
public override func isEqual(_ object: Any?) -> Bool {
guard let other = object as? IkConstraintPose else { return false }
return self.wrappee == other.wrappee
}
public override var hash: Int {
var hasher = Hasher()
hasher.combine(self.wrappee)
return hasher.finalize()
}
public convenience init() {
let ptr = spine_ik_constraint_pose_create()
self.init(ptr)
}
public func set(pose: IkConstraintPose) {
spine_ik_constraint_pose_set(wrappee, pose.wrappee)
}
public func getMix() -> Float {
return spine_ik_constraint_pose_get_mix(wrappee)
}
public func setMix(mix: Float) {
spine_ik_constraint_pose_set_mix(wrappee, mix)
}
public func getSoftness() -> Float {
return spine_ik_constraint_pose_get_softness(wrappee)
}
public func setSoftness(softness: Float) {
spine_ik_constraint_pose_set_softness(wrappee, softness)
}
public func getBendDirection() -> Int32 {
return spine_ik_constraint_pose_get_bend_direction(wrappee)
}
public func setBendDirection(bendDirection: Int32) {
spine_ik_constraint_pose_set_bend_direction(wrappee, bendDirection)
}
public func getCompress() -> Bool {
return spine_ik_constraint_pose_get_compress(wrappee) != 0
}
public func setCompress(compress: Bool) {
spine_ik_constraint_pose_set_compress(wrappee, compress ? 1 : 0)
}
public func getStretch() -> Bool {
return spine_ik_constraint_pose_get_stretch(wrappee) != 0
}
public func setStretch(stretch: Bool) {
spine_ik_constraint_pose_set_stretch(wrappee, stretch ? 1 : 0)
}
deinit {
spine_ik_constraint_pose_dispose(wrappee)
}
}