mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-20 00:36:43 +08:00
120 lines
4.0 KiB
Swift
120 lines
4.0 KiB
Swift
// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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import Foundation
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@objc(SpinePhysicsConstraintPose)
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@objcMembers
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public final class PhysicsConstraintPose: NSObject {
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internal let wrappee: spine_physics_constraint_pose
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internal init(_ wrappee: spine_physics_constraint_pose) {
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self.wrappee = wrappee
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super.init()
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}
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public override func isEqual(_ object: Any?) -> Bool {
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guard let other = object as? PhysicsConstraintPose else { return false }
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return self.wrappee == other.wrappee
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}
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public override var hash: Int {
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var hasher = Hasher()
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hasher.combine(self.wrappee)
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return hasher.finalize()
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}
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public convenience init() {
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let ptr = spine_physics_constraint_pose_create()
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self.init(ptr)
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}
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public func set(pose: PhysicsConstraintPose) {
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spine_physics_constraint_pose_set(wrappee, pose.wrappee)
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}
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public func getInertia() -> Float {
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return spine_physics_constraint_pose_get_inertia(wrappee)
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}
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public func setInertia(inertia: Float) {
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spine_physics_constraint_pose_set_inertia(wrappee, inertia)
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}
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public func getStrength() -> Float {
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return spine_physics_constraint_pose_get_strength(wrappee)
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}
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public func setStrength(strength: Float) {
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spine_physics_constraint_pose_set_strength(wrappee, strength)
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}
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public func getDamping() -> Float {
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return spine_physics_constraint_pose_get_damping(wrappee)
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}
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public func setDamping(damping: Float) {
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spine_physics_constraint_pose_set_damping(wrappee, damping)
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}
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public func getMassInverse() -> Float {
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return spine_physics_constraint_pose_get_mass_inverse(wrappee)
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}
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public func setMassInverse(massInverse: Float) {
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spine_physics_constraint_pose_set_mass_inverse(wrappee, massInverse)
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}
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public func getWind() -> Float {
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return spine_physics_constraint_pose_get_wind(wrappee)
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}
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public func setWind(wind: Float) {
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spine_physics_constraint_pose_set_wind(wrappee, wind)
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}
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public func getGravity() -> Float {
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return spine_physics_constraint_pose_get_gravity(wrappee)
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}
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public func setGravity(gravity: Float) {
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spine_physics_constraint_pose_set_gravity(wrappee, gravity)
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}
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public func getMix() -> Float {
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return spine_physics_constraint_pose_get_mix(wrappee)
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}
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public func setMix(mix: Float) {
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spine_physics_constraint_pose_set_mix(wrappee, mix)
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}
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deinit {
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spine_physics_constraint_pose_dispose(wrappee)
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}
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} |