136 lines
5.0 KiB
Swift

// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
import Foundation
@objc(SpineSkeletonBounds)
@objcMembers
public final class SkeletonBounds: NSObject {
internal let wrappee: spine_skeleton_bounds
internal init(_ wrappee: spine_skeleton_bounds) {
self.wrappee = wrappee
super.init()
}
public override func isEqual(_ object: Any?) -> Bool {
guard let other = object as? SkeletonBounds else { return false }
return self.wrappee == other.wrappee
}
public override var hash: Int {
var hasher = Hasher()
hasher.combine(self.wrappee)
return hasher.finalize()
}
public convenience init() {
let ptr = spine_skeleton_bounds_create()
self.init(ptr)
}
public func update(skeleton: Skeleton, updateAabb: Bool) {
spine_skeleton_bounds_update(wrappee, skeleton.wrappee, updateAabb ? 1 : 0)
}
public func aabbContainsPoint(x: Float, y: Float) -> Bool {
return spine_skeleton_bounds_aabb_contains_point(wrappee, x, y) != 0
}
public func aabbIntersectsSegment(x1: Float, y1: Float, x2: Float, y2: Float) -> Bool {
return spine_skeleton_bounds_aabb_intersects_segment(wrappee, x1, y1, x2, y2) != 0
}
public func aabbIntersectsSkeleton(bounds: SkeletonBounds) -> Bool {
return spine_skeleton_bounds_aabb_intersects_skeleton(wrappee, bounds.wrappee) != 0
}
public func containsPoint(polygon: Polygon, x: Float, y: Float) -> Bool {
return spine_skeleton_bounds_contains_point_1(wrappee, polygon.wrappee, x, y) != 0
}
public func containsPoint(x: Float, y: Float) -> BoundingBoxAttachment {
let result = spine_skeleton_bounds_contains_point_2(wrappee, x, y)
return BoundingBoxAttachment(result)
}
public func intersectsSegment(x1: Float, y1: Float, x2: Float, y2: Float) -> BoundingBoxAttachment {
let result = spine_skeleton_bounds_intersects_segment_1(wrappee, x1, y1, x2, y2)
return BoundingBoxAttachment(result)
}
public func intersectsSegment(polygon: Polygon, x1: Float, y1: Float, x2: Float, y2: Float) -> Bool {
return spine_skeleton_bounds_intersects_segment_2(wrappee, polygon.wrappee, x1, y1, x2, y2) != 0
}
public func getPolygon(attachment: BoundingBoxAttachment) -> Polygon {
let result = spine_skeleton_bounds_get_polygon(wrappee, attachment.wrappee)
return Polygon(result)
}
public func getBoundingBox(polygon: Polygon) -> BoundingBoxAttachment {
let result = spine_skeleton_bounds_get_bounding_box(wrappee, polygon.wrappee)
return BoundingBoxAttachment(result)
}
public func getPolygons() -> ArrayPolygon {
return spine_skeleton_bounds_get_polygons(wrappee)
}
public func getBoundingBoxes() -> ArrayBoundingBoxAttachment {
return spine_skeleton_bounds_get_bounding_boxes(wrappee)
}
public func getMinX() -> Float {
return spine_skeleton_bounds_get_min_x(wrappee)
}
public func getMinY() -> Float {
return spine_skeleton_bounds_get_min_y(wrappee)
}
public func getMaxX() -> Float {
return spine_skeleton_bounds_get_max_x(wrappee)
}
public func getMaxY() -> Float {
return spine_skeleton_bounds_get_max_y(wrappee)
}
public func getWidth() -> Float {
return spine_skeleton_bounds_get_width(wrappee)
}
public func getHeight() -> Float {
return spine_skeleton_bounds_get_height(wrappee)
}
deinit {
spine_skeleton_bounds_dispose(wrappee)
}
}