mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-23 02:06:46 +08:00
136 lines
5.0 KiB
Swift
136 lines
5.0 KiB
Swift
// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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import Foundation
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@objc(SpineSkeletonBounds)
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@objcMembers
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public final class SkeletonBounds: NSObject {
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internal let wrappee: spine_skeleton_bounds
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internal init(_ wrappee: spine_skeleton_bounds) {
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self.wrappee = wrappee
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super.init()
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}
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public override func isEqual(_ object: Any?) -> Bool {
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guard let other = object as? SkeletonBounds else { return false }
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return self.wrappee == other.wrappee
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}
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public override var hash: Int {
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var hasher = Hasher()
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hasher.combine(self.wrappee)
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return hasher.finalize()
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}
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public convenience init() {
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let ptr = spine_skeleton_bounds_create()
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self.init(ptr)
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}
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public func update(skeleton: Skeleton, updateAabb: Bool) {
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spine_skeleton_bounds_update(wrappee, skeleton.wrappee, updateAabb ? 1 : 0)
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}
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public func aabbContainsPoint(x: Float, y: Float) -> Bool {
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return spine_skeleton_bounds_aabb_contains_point(wrappee, x, y) != 0
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}
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public func aabbIntersectsSegment(x1: Float, y1: Float, x2: Float, y2: Float) -> Bool {
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return spine_skeleton_bounds_aabb_intersects_segment(wrappee, x1, y1, x2, y2) != 0
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}
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public func aabbIntersectsSkeleton(bounds: SkeletonBounds) -> Bool {
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return spine_skeleton_bounds_aabb_intersects_skeleton(wrappee, bounds.wrappee) != 0
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}
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public func containsPoint(polygon: Polygon, x: Float, y: Float) -> Bool {
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return spine_skeleton_bounds_contains_point_1(wrappee, polygon.wrappee, x, y) != 0
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}
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public func containsPoint(x: Float, y: Float) -> BoundingBoxAttachment {
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let result = spine_skeleton_bounds_contains_point_2(wrappee, x, y)
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return BoundingBoxAttachment(result)
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}
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public func intersectsSegment(x1: Float, y1: Float, x2: Float, y2: Float) -> BoundingBoxAttachment {
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let result = spine_skeleton_bounds_intersects_segment_1(wrappee, x1, y1, x2, y2)
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return BoundingBoxAttachment(result)
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}
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public func intersectsSegment(polygon: Polygon, x1: Float, y1: Float, x2: Float, y2: Float) -> Bool {
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return spine_skeleton_bounds_intersects_segment_2(wrappee, polygon.wrappee, x1, y1, x2, y2) != 0
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}
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public func getPolygon(attachment: BoundingBoxAttachment) -> Polygon {
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let result = spine_skeleton_bounds_get_polygon(wrappee, attachment.wrappee)
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return Polygon(result)
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}
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public func getBoundingBox(polygon: Polygon) -> BoundingBoxAttachment {
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let result = spine_skeleton_bounds_get_bounding_box(wrappee, polygon.wrappee)
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return BoundingBoxAttachment(result)
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}
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public func getPolygons() -> ArrayPolygon {
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return spine_skeleton_bounds_get_polygons(wrappee)
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}
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public func getBoundingBoxes() -> ArrayBoundingBoxAttachment {
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return spine_skeleton_bounds_get_bounding_boxes(wrappee)
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}
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public func getMinX() -> Float {
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return spine_skeleton_bounds_get_min_x(wrappee)
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}
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public func getMinY() -> Float {
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return spine_skeleton_bounds_get_min_y(wrappee)
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}
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public func getMaxX() -> Float {
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return spine_skeleton_bounds_get_max_x(wrappee)
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}
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public func getMaxY() -> Float {
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return spine_skeleton_bounds_get_max_y(wrappee)
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}
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public func getWidth() -> Float {
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return spine_skeleton_bounds_get_width(wrappee)
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}
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public func getHeight() -> Float {
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return spine_skeleton_bounds_get_height(wrappee)
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}
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deinit {
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spine_skeleton_bounds_dispose(wrappee)
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}
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} |