103 lines
3.6 KiB
Swift

// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
import Foundation
@objc(SpineSkin)
@objcMembers
public final class Skin: NSObject {
internal let wrappee: spine_skin
internal init(_ wrappee: spine_skin) {
self.wrappee = wrappee
super.init()
}
public override func isEqual(_ object: Any?) -> Bool {
guard let other = object as? Skin else { return false }
return self.wrappee == other.wrappee
}
public override var hash: Int {
var hasher = Hasher()
hasher.combine(self.wrappee)
return hasher.finalize()
}
public convenience init(name: String?) {
let ptr = spine_skin_create(name)
self.init(ptr)
}
public func setAttachment(slotIndex: size_t, name: String?, attachment: Attachment) {
spine_skin_set_attachment(wrappee, slotIndex, name?.cString(using: .utf8), attachment.wrappee)
}
public func getAttachment(slotIndex: size_t, name: String?) -> Attachment {
let result = spine_skin_get_attachment(wrappee, slotIndex, name?.cString(using: .utf8))
return Attachment(result)
}
public func removeAttachment(slotIndex: size_t, name: String?) {
spine_skin_remove_attachment(wrappee, slotIndex, name?.cString(using: .utf8))
}
public func findAttachmentsForSlot(slotIndex: size_t, attachments: ArrayAttachment) {
spine_skin_find_attachments_for_slot(wrappee, slotIndex, attachments)
}
public func getName() -> String? {
let result = spine_skin_get_name(wrappee)
return result != nil ? String(cString: result!) : nil
}
public func addSkin(other: Skin) {
spine_skin_add_skin(wrappee, other.wrappee)
}
public func copySkin(other: Skin) {
spine_skin_copy_skin(wrappee, other.wrappee)
}
public func getBones() -> ArrayBoneData {
return spine_skin_get_bones(wrappee)
}
public func getConstraints() -> ArrayConstraintData {
return spine_skin_get_constraints(wrappee)
}
public func getColor() -> Color {
let result = spine_skin_get_color(wrappee)
return Color(result)
}
deinit {
spine_skin_dispose(wrappee)
}
}