101 lines
3.5 KiB
Swift

// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
import Foundation
@objc(SpineSlotData)
@objcMembers
public final class SlotData: PosedData {
internal let wrappee: spine_slot_data
internal init(_ wrappee: spine_slot_data) {
self.wrappee = wrappee
super.init(wrappee)
}
public convenience init(index: Int32, name: String?, boneData: BoneData) {
let ptr = spine_slot_data_create(index, name, boneData.wrappee)
self.init(ptr)
}
public func getIndex() -> Int32 {
return spine_slot_data_get_index(wrappee)
}
public func getBoneData() -> BoneData {
let result = spine_slot_data_get_bone_data(wrappee)
return BoneData(result)
}
public func setAttachmentName(attachmentName: String?) {
spine_slot_data_set_attachment_name(wrappee, attachmentName?.cString(using: .utf8))
}
public func getAttachmentName() -> String? {
let result = spine_slot_data_get_attachment_name(wrappee)
return result != nil ? String(cString: result!) : nil
}
public func getBlendMode() -> BlendMode {
return spine_slot_data_get_blend_mode(wrappee)
}
public func setBlendMode(blendMode: BlendMode) {
spine_slot_data_set_blend_mode(wrappee, blendMode)
}
public func getVisible() -> Bool {
return spine_slot_data_get_visible(wrappee) != 0
}
public func setVisible(visible: Bool) {
spine_slot_data_set_visible(wrappee, visible ? 1 : 0)
}
public func getSetupPose() -> SlotPose {
let result = spine_slot_data_get_setup_pose(wrappee)
return SlotPose(result)
}
public func getName() -> String? {
let result = spine_slot_data_get_name(wrappee)
return result != nil ? String(cString: result!) : nil
}
public func getSkinRequired() -> Bool {
return spine_slot_data_get_skin_required(wrappee) != 0
}
public func setSkinRequired(skinRequired: Bool) {
spine_slot_data_set_skin_required(wrappee, skinRequired ? 1 : 0)
}
deinit {
spine_slot_data_dispose(wrappee)
}
}