67 lines
2.6 KiB
Swift

// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
import Foundation
@objc(SpineToScaleX)
@objcMembers
public final class ToScaleX: ToProperty {
internal let wrappee: spine_to_scale_x
internal init(_ wrappee: spine_to_scale_x) {
self.wrappee = wrappee
super.init(wrappee)
}
public convenience init() {
let ptr = spine_to_scale_x_create()
self.init(ptr)
}
public func getRtti() -> Rtti {
let result = spine_to_scale_x_get_rtti(wrappee)
return Rtti(result)
}
public func mix(pose: TransformConstraintPose) -> Float {
return spine_to_scale_x_mix(wrappee, pose.wrappee)
}
public func apply(skeleton: Skeleton, pose: TransformConstraintPose, bone: BonePose, value: Float, local: Bool, additive: Bool) {
spine_to_scale_x_apply(wrappee, skeleton.wrappee, pose.wrappee, bone.wrappee, value, local ? 1 : 0, additive ? 1 : 0)
}
public func rtti() -> Rtti {
let result = spine_to_scale_x_rtti(wrappee)
return Rtti(result)
}
deinit {
spine_to_scale_x_dispose(wrappee)
}
}