145 lines
5.3 KiB
JavaScript

var transformsDemo = function(canvas, bgColor) {
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
var canvas, gl, renderer, input, assetManager;
var skeleton, state, bounds;
var timeKeeper;
var rotateHandle;
var target = null;
var hoverTargets = [null, null, null];
var controlBones = ["wheel2overlay", "wheel3overlay", "rotate-handle"];
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2();
var lastRotation = 0;
var mix, lastOffset = 0, lastMix = 0.5;
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
function init () {
gl = canvas.context.gl;
renderer = new spine.webgl.SceneRenderer(canvas, gl);
assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader);
assetManager.loadTextureAtlas("atlas2.atlas");
assetManager.loadJson("demos.json");
input = new spine.webgl.Input(canvas);
timeKeeper = new spine.TimeKeeper();
}
function loadingComplete () {
var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas2.atlas"));
var skeletonJson = new spine.SkeletonJson(atlasLoader);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").transforms);
skeleton = new spine.Skeleton(skeletonData);
skeleton.setToSetupPose();
skeleton.updateWorldTransform();
var offset = new spine.Vector2();
bounds = new spine.Vector2();
skeleton.getBounds(offset, bounds, []);
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
skeleton.setToSetupPose();
skeleton.updateWorldTransform();
rotateHandle = skeleton.findBone("rotate-handle");
renderer.camera.position.x = offset.x + bounds.x / 2;
renderer.camera.position.y = offset.y + bounds.y / 2;
renderer.skeletonDebugRenderer.drawRegionAttachments = false;
renderer.skeletonDebugRenderer.drawMeshHull = false;
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
setupUI();
setupInput();
}
function setupUI() {
var rotationOffset = $("#transforms-rotationoffset").data("slider");
rotationOffset.changed = function (percent) {
var val = percent * 360 - 180;
var delta = val - lastOffset;
lastOffset = val;
skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta;
skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta;
$("#transforms-rotationoffset-label").text(Math.round(val) + "°");
};
$("#transforms-rotationoffset-label").text("0°");
var translationMix = $("#transforms-translationmix").data("slider");
translationMix.set(0.5);
translationMix.changed = function (percent) {
var val = percent;
var delta = val - lastMix;
lastMix = val;
var constraint = skeleton.findTransformConstraint("wheel1");
constraint.mixX += delta;
constraint.mixY += delta;
$("#transforms-translationmix-label").text(Math.round(val * 100) + "%");
};
$("#transforms-translationmix-label").text("50%");
}
function setupInput() {
var getRotation = function(x, y) {
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.clientWidth, canvas.clientHeight);
var wheel1 = skeleton.findBone("wheel1overlay");
var v = coords.sub(new spine.webgl.Vector3(wheel1.worldX, wheel1.worldY, 0)).normalize();
var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees;
if (v.y < 0) angle = 360 - angle;
return angle;
}
input.addListener({
down: function(x, y) {
target = spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y);
if (target === rotateHandle) lastRotation = getRotation(x, y);
},
up: function(x, y) {
target = null;
},
dragged: function(x, y) {
if (target === rotateHandle) {
var rotation = getRotation(x, y);
var delta = rotation - lastRotation;
skeleton.findBone("wheel1").rotation += delta;
lastRotation = rotation;
} else
spineDemos.dragged(canvas, renderer, target, x, y);
},
moved: function (x, y) {
spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y);
}
})
}
function render () {
timeKeeper.update();
var delta = timeKeeper.delta;
skeleton.updateWorldTransform();
renderer.camera.viewportWidth = bounds.x * 1.6;
renderer.camera.viewportHeight = bounds.y * 1.2;
renderer.resize(spine.webgl.ResizeMode.Fit);
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
gl.clear(gl.COLOR_BUFFER_BIT);
renderer.begin();
renderer.drawSkeleton(skeleton, true);
renderer.drawSkeletonDebug(skeleton, false, ["root", "rotate-handle"]);
gl.lineWidth(2);
for (var i = 0; i < controlBones.length; i++) {
var bone = skeleton.findBone(controlBones[i]);
var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
}
gl.lineWidth(1);
renderer.end();
}
init();
transformsDemo.assetManager = assetManager;
transformsDemo.loadingComplete = loadingComplete;
transformsDemo.render = render;
};