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UspineSkeletonDataAsset would only retain mapping from one spine::Atlas to a single spine::SkeletonData internally. If two SkeletonAnimationComponents reference the same skeleton data asset, but different (or invalid atlases), the old skeleton data gets destroyed. If the atlas and skeleton data don't match, then a previously created animation component may now hold on to a reference to destroyed skeleton data, triggering a crash.
16 lines
238 B
Plaintext
16 lines
238 B
Plaintext
{
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"FileVersion": 3,
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"EngineAssociation": "4.25",
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"Category": "",
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"Description": "",
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"Modules": [
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{
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"Name": "SpineUE4",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine"
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]
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}
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]
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} |