mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 06:44:56 +08:00
167 lines
5.4 KiB
Lua
167 lines
5.4 KiB
Lua
-------------------------------------------------------------------------------
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-- Spine Runtimes Software License v2.5
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--
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-- Copyright (c) 2013-2016, Esoteric Software
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-- All rights reserved.
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--
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-- You are granted a perpetual, non-exclusive, non-sublicensable, and
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-- non-transferable license to use, install, execute, and perform the Spine
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-- Runtimes software and derivative works solely for personal or internal
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-- use. Without the written permission of Esoteric Software (see Section 2 of
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-- the Spine Software License Agreement), you may not (a) modify, translate,
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-- adapt, or develop new applications using the Spine Runtimes or otherwise
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-- create derivative works or improvements of the Spine Runtimes or (b) remove,
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-- delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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-- or other intellectual property or proprietary rights notices on or in the
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-- Software, including any copy thereof. Redistributions in binary or source
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-- form must include this license and terms.
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--
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-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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-- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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-- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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-- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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-- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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-- POSSIBILITY OF SUCH DAMAGE.
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-------------------------------------------------------------------------------
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local setmetatable = setmetatable
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local table_insert = table.insert
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local utils = require "spine-lua.utils"
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local Animation = require "spine-lua.Animation"
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local AnimationStateData = require "spine-lua.AnimationStateData"
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local EventType = {
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start = 0,
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interrupt = 1,
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_end = 2,
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dispose = 3,
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complete = 4,
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event = 5
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}
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local EventQueue = {}
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EventQueue.__index = EventQueue
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function EventQueue.new (animationState)
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local self = {
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objects = {},
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animationState = animationState,
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drainDisabled = false
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}
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setmetatable(self, EventQueue)
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return self
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end
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function EventQueue:start (entry)
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local objects = self.objects
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table_insert(objects, EventType.start)
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table_insert(objects, entry)
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animationState.animationsChanged = true
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end
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function EventQueue:interrupt (entry)
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local objects = self.objects
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table_insert(objects, EventType.interrupt)
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table_insert(objects, entry)
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end
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function EventQueue:_end (entry)
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local objects = self.objects
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table_insert(objects, EventType._end)
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table_insert(objects, entry)
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animationState.animationsChanged = true
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end
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function EventQueue:dispose (entry)
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local objects = self.objects
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table_insert(objects, EventType.dispose)
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table_insert(objects, entry)
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end
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function EventQueue:complete (entry)
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local objects = self.objects
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table_insert(objects, EventType.complete)
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table_insert(objects, entry)
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end
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function EventQueue:event (entry, event)
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local objects = self.objects
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table_insert(objects, EventType.event)
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table_insert(objects, entry)
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table_insert(objects, event)
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end
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function EventQueue:drain ()
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if self.drainDisabled then return end -- Not reentrant.
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self.drainDisabled = true
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local objects = self.objects
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local as = self.animationState
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local i = 1
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local n = #objects
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while i <= n do
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local _type = objects[i]
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local entry = objects[i + 1]
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if _type == EventType.start then
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if entry.onStart then entry.onStart(entry) end
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if as.onStart then entry.onStart(entry) end
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elseif _type == EventType.interrupt then
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if entry.onInterrupt then entry.onInterrupt(entry) end
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if as.onInterrupt then entry.onInterrupt(entry) end
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elseif _type == EventType._end then
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if entry.onEnd then entry.onEnd(entry) end
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if as.onEnd then entry.onEnd(entry) end
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-- fall through in ref impl
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if entry.onDispose then entry.onDispose(entry) end
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if as.onDispose then entry.onDispose(entry) end
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elseif _type == EventType._dispose then
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if entry.onDispose then entry.onDispose(entry) end
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if as.onDispose then entry.onDispose(entry) end
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elseif _type == EventType.complete then
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if entry.onComplete then entry.onComplete(entry) end
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if as.onComplete then entry.onComplete(entry) end
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elseif _type == EventType.event then
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local event = objects[i + 2]
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if entry.onEvent then entry.onEvent(entry, event) end
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if as.onEvent then entry.onEvent(entry, event) end
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i = i + 1
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end
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i = i + 2
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end
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self:clear()
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self.drainDisabled = false;
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end
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function EventQueue:clear ()
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self.objects[1] = nil -- dirty trick so we don't re-alloc, relies on using # in drain
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end
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local AnimationState = {}
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AnimationState.__index = AnimationState
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function AnimationState.new (data)
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if not data then error("data cannot be nil", 2) end
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local self = {
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data = data,
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tracks = {},
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events = {},
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onStart = nil, onInterrupt = nil, onEnd = nil, onDispose = nil, onComplete = nil, onEvent = nil,
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queue = nil,
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propertyIDs = {},
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animationsChanged = false,
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timeScale = 1
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}
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queue = EventQueue.new(self)
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setmetatable(self, AnimationState)
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return self
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end
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return AnimationState
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