spine-runtimes/spine-unity/Assets/Spine/SkeletonDataAsset.cs

102 lines
3.5 KiB
C#

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using Spine;
public class SkeletonDataAsset : ScriptableObject {
public AtlasAsset atlasAsset;
public TextAsset skeletonJSON;
public float scale = 1;
public String[] fromAnimation;
public String[] toAnimation;
public float[] duration;
private SkeletonData skeletonData;
private AnimationStateData stateData;
public void Clear () {
skeletonData = null;
stateData = null;
}
public SkeletonData GetSkeletonData (bool quiet) {
if (atlasAsset == null) {
if (!quiet)
Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
Clear();
return null;
}
if (skeletonJSON == null) {
if (!quiet)
Debug.LogError("Skeleton JSON file not set for SkeletonData asset: " + name, this);
Clear();
return null;
}
Atlas atlas = atlasAsset.GetAtlas();
if (atlas == null) {
Clear();
return null;
}
if (skeletonData != null)
return skeletonData;
SkeletonJson json = new SkeletonJson(atlas);
json.Scale = scale;
try {
skeletonData = json.ReadSkeletonData(new StringReader(skeletonJSON.text));
} catch (Exception ex) {
if (!quiet)
Debug.LogError("Error reading skeleton JSON file for SkeletonData asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
return null;
}
stateData = new AnimationStateData(skeletonData);
for (int i = 0, n = fromAnimation.Length; i < n; i++) {
if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0) continue;
stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
}
return skeletonData;
}
public AnimationStateData GetAnimationStateData () {
if (stateData != null)
return stateData;
GetSkeletonData(false);
return stateData;
}
}