mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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102 lines
3.5 KiB
C#
102 lines
3.5 KiB
C#
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;
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using Spine;
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public class SkeletonDataAsset : ScriptableObject {
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public AtlasAsset atlasAsset;
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public TextAsset skeletonJSON;
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public float scale = 1;
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public String[] fromAnimation;
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public String[] toAnimation;
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public float[] duration;
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private SkeletonData skeletonData;
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private AnimationStateData stateData;
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public void Clear () {
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skeletonData = null;
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stateData = null;
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}
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public SkeletonData GetSkeletonData (bool quiet) {
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if (atlasAsset == null) {
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if (!quiet)
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Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
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Clear();
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return null;
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}
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if (skeletonJSON == null) {
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if (!quiet)
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Debug.LogError("Skeleton JSON file not set for SkeletonData asset: " + name, this);
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Clear();
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return null;
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}
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Atlas atlas = atlasAsset.GetAtlas();
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if (atlas == null) {
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Clear();
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return null;
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}
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if (skeletonData != null)
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return skeletonData;
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SkeletonJson json = new SkeletonJson(atlas);
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json.Scale = scale;
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try {
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skeletonData = json.ReadSkeletonData(new StringReader(skeletonJSON.text));
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} catch (Exception ex) {
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if (!quiet)
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Debug.LogError("Error reading skeleton JSON file for SkeletonData asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
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return null;
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}
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stateData = new AnimationStateData(skeletonData);
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for (int i = 0, n = fromAnimation.Length; i < n; i++) {
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if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0) continue;
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stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
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}
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return skeletonData;
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}
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public AnimationStateData GetAnimationStateData () {
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if (stateData != null)
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return stateData;
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GetSkeletonData(false);
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return stateData;
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}
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}
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