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* Add `spine-iOS` SPM package & example app (#1) * Basic Mesh Rendering (#2) * Spine C++ Swift Wrapper (#3) * Load `Atlas` & `SkeletonData` (#4) Load & dispose `Atlas` & `SkeletonData` from bundled files. * Generate Swift classes from `spine-cpp-lite.h` (#5) * Draw `SkeletonData` render commands (#6) - Use `SkeletonData` render commands in the renderer - Simple loop for animation support * Add `BoundsProvider` (#7) - Implement & support `BoundsProvider` classes - Introduce alignment and content mode - Update c to swift script to return optional for find prefixed methods * Support `SpineController` & `Event` callbacks (#8) - Support SpineController callbacks - Support Event callbacks - Apply tint color in renderer * Support `DressUp` sample (#9) - Add `DressUp` sample - Move SpineViewController to SpineUIView - Implement SpineUIView export to image * Remove unused file * Add `Physics` sample (#10) - Add `Physics` sample - Fix offsets in `IKFollowing` sample - Fix `SpineView` background color * Add `DebugRendering` sample (#11) - Add `DebugRendering` sample - Make `SpineUIView` transparent * Move remaining files to SPM package (#12) - Move remaining files to SPM package - Rename `SpineWrapper` to `SpineCppLite` * Load assets from different sources (#13) - Load from bundle, file, http & drawable - Apply correct blend mode & pma in renderer * Add `Obj-C` + `UIKit` sample (#14) - Add `Obj-C` + `UIKit` sample - Update `Spine` to be usable in Obj-C code base * Support CocoaPods (#15) * Metal Best Practices (#16) - Tripple Buffering - Buffer Bindings - Shared Objects * Annotate functions that should return optional (#17) * Add option to disable drawing when out of viewport (#18) - Add option to disable drawing when out of viewport - Move update clock to controller so multiple views can share it * Add docs for public Spine classes/methods (#19) * Fix various regressions (#20) - Fix retain `SpineController` retain cycle - Fix issue wehre images were not rendered
77 lines
3.6 KiB
Swift
77 lines
3.6 KiB
Swift
import SwiftUI
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/// A `SwiftUI` `View` to display a Spine skeleton. The skeleton can be loaded from a bundle, local files, http, or a pre-loaded ``SkeletonDrawableWrapper``.
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///
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/// The skeleton displayed by a ``SpineUIView`` can be controlled via a ``SpineController``.
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///
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/// The size of the widget can be derived from the bounds provided by a ``BoundsProvider``. If the view is not sized by the bounds
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/// computed by the ``BoundsProvider``, the widget will use the computed bounds to fit the skeleton inside the view's dimensions.
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///
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/// This is a ``UIViewRepresentable`` of `SpineUIView`.
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public struct SpineView: UIViewRepresentable {
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public typealias UIViewType = SpineUIView
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private let source: SpineViewSource
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private let controller: SpineController
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private let mode: Spine.ContentMode
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private let alignment: Spine.Alignment
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private let boundsProvider: BoundsProvider
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private let backgroundColor: UIColor // Not using `SwiftUI.Color`, as briging to `UIColor` prior iOS 14 might not always work.
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@Binding
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private var isRendering: Bool?
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/// An initializer that constructs a new ``SpineView`` from a ``SpineViewSource``.
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///
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/// After initialization is complete, the provided `controller` is invoked as per the ``SpineController`` semantics, to allow
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/// modifying how the skeleton inside the widget is animated and rendered.
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///
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/// - Parameters:
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/// - from: Specifies the ``SpineViewSource`` from which to load `atlas` and `skeleton` data.
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/// - controller: The ``SpineController`` used to modify how the skeleton inside the view is animated and rendered.
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/// - skeletonFileName: Specifies either a Skeleton `.json` or `.skel` file containing the skeleton data
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/// - bundle: Specifies from which bundle to load the files. Per default, it is `Bundle.main`
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/// - mode: How the skeleton is fitted inside ``SpineUIView``. Per default, it is `.fit`
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/// - alignment: How the skeleton is alignment inside ``SpineUIView``. Per default, it is `.center`
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/// - boundsProvider: The skeleton bounds must be computed via a ``BoundsProvider``. Per default, ``SetupPoseBounds`` is used.
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/// - backgroundColor: The background color of the view. Per defaut, `UIColor.clear` is used
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/// - isRendering: Bindgin to disable or enable rendering. Disable it when the spine view is out of bounds and you want to preserve CPU/GPU resources.
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///
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/// - Returns: A new instance of ``SpineView``.
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public init(
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from source: SpineViewSource,
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controller: SpineController = SpineController(),
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mode: Spine.ContentMode = .fit,
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alignment: Spine.Alignment = .center,
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boundsProvider: BoundsProvider = SetupPoseBounds(),
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backgroundColor: UIColor = .clear,
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isRendering: Binding<Bool?> = .constant(nil)
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) {
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self.source = source
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self.controller = controller
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self.mode = mode
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self.alignment = alignment
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self.boundsProvider = boundsProvider
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self.backgroundColor = backgroundColor
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_isRendering = isRendering
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}
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public func makeUIView(context: Context) -> SpineUIView {
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return SpineUIView(
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from: source,
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controller: controller,
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mode: mode,
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alignment: alignment,
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boundsProvider: boundsProvider,
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backgroundColor: backgroundColor
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)
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}
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public func updateUIView(_ uiView: SpineUIView, context: Context) {
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if let isRendering {
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uiView.isRendering = isRendering
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}
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}
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}
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