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spine-runtimes/spine-cocos2dx/example/Classes
History
badlogic 137f95a20f [cocos2dx] Added debug meshes rendering.
2017-04-18 10:26:25 +02:00
..
AppDelegate.cpp
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
AppDelegate.h
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
AppMacros.h
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
BatchingExample.cpp
[cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching
2017-03-01 11:28:29 +01:00
BatchingExample.h
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
GoblinsExample.cpp
[cococs2dx] Reverted temporary changes to samples
2017-02-28 15:50:35 +01:00
GoblinsExample.h
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
RaptorExample.cpp
[cocos2dx] Added debug meshes rendering.
2017-04-18 10:26:25 +02:00
RaptorExample.h
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
SimpleCommand.cpp
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
SimpleCommand.h
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
SpineboyExample.cpp
[c] fixed bug in spAnimationState_addPropertyID, didn't keep track of #properties. Closes #774
2016-11-24 15:01:23 +01:00
SpineboyExample.h
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
TankExample.cpp
[cococs2dx] Reverted temporary changes to samples
2017-02-28 15:50:35 +01:00
TankExample.h
Fixed inconsistent newlines.
2016-10-15 23:45:16 +02:00
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