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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-20 17:26:01 +08:00
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spine-runtimes/spine-ue4/Plugins/SpinePlugin
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badlogic 6ff8b8d415 [ue4][cpp] Fix TextureFilter name conflict in UE4 unity builds
We renamed TextureFilter to SpineTextureFilter in UE4 builds to resolve the name collision with UE4's TextureFilter.
2022-03-25 12:32:44 +01:00
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Content
[ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting.
2019-06-26 16:19:58 +02:00
Resources
Applied oxipng.
2021-08-04 18:44:16 -04:00
Source
[ue4][cpp] Fix TextureFilter name conflict in UE4 unity builds
2022-03-25 12:32:44 +01:00
SpinePlugin.uplugin
[ue4] Removed RuntimeMeshComponent. We use ProceduralMeshComponent now. Currently does not support two color tinting.
2018-06-07 15:44:51 +02:00
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