mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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85 lines
3.3 KiB
TypeScript
85 lines
3.3 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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module spine {
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export class Slot {
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data: SlotData;
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bone: Bone;
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color: Color;
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darkColor: Color;
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private attachment: Attachment;
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private attachmentTime: number;
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deform = new Array<number>();
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constructor (data: SlotData, bone: Bone) {
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if (data == null) throw new Error("data cannot be null.");
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if (bone == null) throw new Error("bone cannot be null.");
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this.data = data;
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this.bone = bone;
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this.color = new Color();
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this.darkColor = data.darkColor == null ? null : new Color();
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this.setToSetupPose();
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}
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/** @return May be null. */
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getAttachment (): Attachment {
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return this.attachment;
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}
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/** Sets the attachment and if it changed, resets {@link #getAttachmentTime()} and clears {@link #getAttachmentVertices()}.
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* @param attachment May be null. */
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setAttachment (attachment: Attachment) {
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if (this.attachment == attachment) return;
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this.attachment = attachment;
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this.attachmentTime = this.bone.skeleton.time;
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this.deform.length = 0;
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}
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setAttachmentTime (time: number) {
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this.attachmentTime = this.bone.skeleton.time - time;
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}
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/** Returns the time since the attachment was set. */
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getAttachmentTime (): number {
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return this.bone.skeleton.time - this.attachmentTime;
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}
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setToSetupPose () {
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this.color.setFromColor(this.data.color);
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if (this.darkColor != null) this.darkColor.setFromColor(this.data.darkColor);
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if (this.data.attachmentName == null)
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this.attachment = null;
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else {
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this.attachment = null;
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this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName));
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}
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}
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}
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}
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