mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
111 lines
3.8 KiB
Lua
111 lines
3.8 KiB
Lua
-------------------------------------------------------------------------------
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-- Spine Runtimes Software License
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-- Version 2.3
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--
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-- Copyright (c) 2013-2015, Esoteric Software
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-- All rights reserved.
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--
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-- You are granted a perpetual, non-exclusive, non-sublicensable and
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-- non-transferable license to use, install, execute and perform the Spine
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-- Runtimes Software (the "Software") and derivative works solely for personal
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-- or internal use. Without the written permission of Esoteric Software (see
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-- Section 2 of the Spine Software License Agreement), you may not (a) modify,
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-- translate, adapt or otherwise create derivative works, improvements of the
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-- Software or develop new applications using the Software or (b) remove,
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-- delete, alter or obscure any trademarks or any copyright, trademark, patent
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-- or other intellectual property or proprietary rights notices on or in the
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-- Software, including any copy thereof. Redistributions in binary or source
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-- form must include this license and terms.
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--
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-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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-- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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-- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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-- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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-- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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-- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-------------------------------------------------------------------------------
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local SkeletonData = {}
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function SkeletonData.new ()
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local self = {
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version = 0, hash = 0,
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width = 0, height = 0,
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bones = {},
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slots = {},
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slotNameIndices = {},
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skins = {},
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events = {},
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animations = {},
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ikConstraints = {},
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defaultSkin = nil
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}
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function self:findBone (boneName)
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if not boneName then error("boneName cannot be nil.", 2) end
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for i,bone in ipairs(self.bones) do
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if bone.name == boneName then return bone end
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end
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return nil
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end
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function self:findBoneIndex (boneName)
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if not boneName then error("boneName cannot be nil.", 2) end
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for i,bone in ipairs(self.bones) do
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if bone.name == boneName then return i end
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end
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return -1
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end
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function self:findSlot (slotName)
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if not slotName then error("slotName cannot be nil.", 2) end
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for i,slot in ipairs(self.slots) do
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if slot.name == slotName then return slot end
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end
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return nil
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end
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function self:findSlotIndex (slotName)
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if not slotName then error("slotName cannot be nil.", 2) end
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return self.slotNameIndices[slotName] or -1
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end
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function self:findSkin (skinName)
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if not skinName then error("skinName cannot be nil.", 2) end
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for i,skin in ipairs(self.skins) do
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if skin.name == skinName then return skin end
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end
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return nil
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end
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function self:findEvent (eventName)
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if not eventName then error("eventName cannot be nil.", 2) end
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for i,event in ipairs(self.events) do
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if event.name == eventName then return event end
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end
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return nil
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end
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function self:findAnimation (animationName)
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if not animationName then error("animationName cannot be nil.", 2) end
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for i,animation in ipairs(self.animations) do
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if animation.name == animationName then return animation end
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end
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return nil
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end
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function self:findIkConstraint (ikConstraintName)
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if not ikConstraintName then error("ikConstraintName cannot be nil.", 2) end
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for i,ikConstraint in ipairs(self.ikConstraints) do
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if ikConstraint.name == ikConstraintName then return ikConstraint end
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end
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return nil
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end
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return self
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end
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return SkeletonData
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