2022-05-31 15:28:12 +02:00

12 lines
449 B
GDScript

extends Node2D
@onready var spineboy: SpineSprite = $Spineboy
@onready var raptor: SpineSprite = $Spineboy/GunSlot/Raptor
@onready var tiny_spineboy: SpineSprite = $Spineboy/FrontFistSlot/TinySpineboy
func _ready():
var entry = spineboy.get_animation_state().set_animation("run", true, 0)
entry.set_time_scale(0.1)
raptor.get_animation_state().set_animation("walk", true, 0)
tiny_spineboy.get_animation_state().set_animation("walk", true, 0)