mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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81 lines
3.4 KiB
C#
81 lines
3.4 KiB
C#
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Spine.Unity.Examples {
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public class HandleEventWithAudioExample : MonoBehaviour {
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public SkeletonAnimation skeletonAnimation;
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[SpineEvent(dataField: "skeletonAnimation", fallbackToTextField: true)]
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public string eventName;
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[Space]
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public AudioSource audioSource;
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public AudioClip audioClip;
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public float basePitch = 1f;
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public float randomPitchOffset = 0.1f;
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[Space]
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public bool logDebugMessage = false;
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Spine.EventData eventData;
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void OnValidate () {
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if (skeletonAnimation == null) GetComponent<SkeletonAnimation>();
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if (audioSource == null) GetComponent<AudioSource>();
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}
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void Start () {
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if (audioSource == null) return;
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if (skeletonAnimation == null) return;
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skeletonAnimation.Initialize(false);
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if (!skeletonAnimation.valid) return;
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eventData = skeletonAnimation.Skeleton.Data.FindEvent(eventName);
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skeletonAnimation.AnimationState.Event += HandleAnimationStateEvent;
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}
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private void HandleAnimationStateEvent (TrackEntry trackEntry, Event e) {
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if (logDebugMessage) Debug.Log("Event fired! " + e.Data.Name);
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//bool eventMatch = string.Equals(e.Data.Name, eventName, System.StringComparison.Ordinal); // Testing recommendation: String compare.
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bool eventMatch = (eventData == e.Data); // Performance recommendation: Match cached reference instead of string.
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if (eventMatch) {
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audioSource.pitch = basePitch + Random.Range(-randomPitchOffset, randomPitchOffset);
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audioSource.clip = audioClip;
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audioSource.Play();
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}
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}
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}
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}
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