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https://github.com/EsotericSoftware/spine-runtimes.git
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43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Spine.Unity.Examples {
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public class SpawnFromSkeletonDataExample : MonoBehaviour {
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public SkeletonDataAsset skeletonDataAsset;
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[Range(0, 100)]
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public int count = 20;
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[SpineAnimation(dataField:"skeletonDataAsset")]
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public string startingAnimation;
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IEnumerator Start () {
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if (skeletonDataAsset == null) yield break;
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skeletonDataAsset.GetSkeletonData(false); // Preload SkeletonDataAsset.
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yield return new WaitForSeconds(1f); // Pretend stuff is happening.
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var spineAnimation = skeletonDataAsset.GetSkeletonData(false).FindAnimation(startingAnimation);
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for (int i = 0; i < count; i++) {
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var sa = SkeletonAnimation.NewSkeletonAnimationGameObject(skeletonDataAsset); // Spawn a new SkeletonAnimation GameObject.
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DoExtraStuff(sa, spineAnimation); // optional stuff for fun.
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sa.gameObject.name = i.ToString();
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yield return new WaitForSeconds(1f/8f);
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}
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}
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void DoExtraStuff (SkeletonAnimation sa, Spine.Animation spineAnimation) {
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sa.transform.localPosition = Random.insideUnitCircle * 6f;
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sa.transform.SetParent(this.transform, false);
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if (spineAnimation != null) {
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sa.Initialize(false);
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sa.AnimationState.SetAnimation(0, spineAnimation, true);
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}
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}
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}
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}
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