219 lines
7.0 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/Skeleton.h>
#include <string.h>
#include <spine/extension.h>
spSkeleton* spSkeleton_create (spSkeletonData* data) {
int i, ii;
spSkeleton* self = NEW(spSkeleton);
CONST_CAST(spSkeletonData*, self->data) = data;
self->boneCount = self->data->boneCount;
self->bones = MALLOC(spBone*, self->boneCount);
for (i = 0; i < self->boneCount; ++i) {
spBoneData* boneData = self->data->bones[i];
spBone* parent = 0;
if (boneData->parent) {
/* Find parent bone. */
for (ii = 0; ii < self->boneCount; ++ii) {
if (data->bones[ii] == boneData->parent) {
parent = self->bones[ii];
break;
}
}
}
self->bones[i] = spBone_create(boneData, parent);
}
CONST_CAST(spBone*, self->root) = self->bones[0];
self->slotCount = data->slotCount;
self->slots = MALLOC(spSlot*, self->slotCount);
for (i = 0; i < self->slotCount; ++i) {
spSlotData *slotData = data->slots[i];
/* Find bone for the slotData's boneData. */
spBone* bone = 0;
for (ii = 0; ii < self->boneCount; ++ii) {
if (data->bones[ii] == slotData->boneData) {
bone = self->bones[ii];
break;
}
}
self->slots[i] = spSlot_create(slotData, self, bone);
}
self->drawOrder = MALLOC(spSlot*, self->slotCount);
memcpy(self->drawOrder, self->slots, sizeof(spSlot*) * self->slotCount);
self->r = 1;
self->g = 1;
self->b = 1;
self->a = 1;
return self;
}
void spSkeleton_dispose (spSkeleton* self) {
int i;
for (i = 0; i < self->boneCount; ++i)
spBone_dispose(self->bones[i]);
FREE(self->bones);
for (i = 0; i < self->slotCount; ++i)
spSlot_dispose(self->slots[i]);
FREE(self->slots);
FREE(self->drawOrder);
FREE(self);
}
void spSkeleton_updateWorldTransform (const spSkeleton* self) {
int i;
for (i = 0; i < self->boneCount; ++i)
spBone_updateWorldTransform(self->bones[i], self->flipX, self->flipY);
}
void spSkeleton_setToSetupPose (const spSkeleton* self) {
spSkeleton_setBonesToSetupPose(self);
spSkeleton_setSlotsToSetupPose(self);
}
void spSkeleton_setBonesToSetupPose (const spSkeleton* self) {
int i;
for (i = 0; i < self->boneCount; ++i)
spBone_setToSetupPose(self->bones[i]);
}
void spSkeleton_setSlotsToSetupPose (const spSkeleton* self) {
int i;
memcpy(self->drawOrder, self->slots, self->slotCount * sizeof(spSlot*));
for (i = 0; i < self->slotCount; ++i)
spSlot_setToSetupPose(self->slots[i]);
}
spBone* spSkeleton_findBone (const spSkeleton* self, const char* boneName) {
int i;
for (i = 0; i < self->boneCount; ++i)
if (strcmp(self->data->bones[i]->name, boneName) == 0) return self->bones[i];
return 0;
}
int spSkeleton_findBoneIndex (const spSkeleton* self, const char* boneName) {
int i;
for (i = 0; i < self->boneCount; ++i)
if (strcmp(self->data->bones[i]->name, boneName) == 0) return i;
return -1;
}
spSlot* spSkeleton_findSlot (const spSkeleton* self, const char* slotName) {
int i;
for (i = 0; i < self->slotCount; ++i)
if (strcmp(self->data->slots[i]->name, slotName) == 0) return self->slots[i];
return 0;
}
int spSkeleton_findSlotIndex (const spSkeleton* self, const char* slotName) {
int i;
for (i = 0; i < self->slotCount; ++i)
if (strcmp(self->data->slots[i]->name, slotName) == 0) return i;
return -1;
}
int spSkeleton_setSkinByName (spSkeleton* self, const char* skinName) {
spSkin *skin;
if (!skinName) {
spSkeleton_setSkin(self, 0);
return 1;
}
skin = spSkeletonData_findSkin(self->data, skinName);
if (!skin) return 0;
spSkeleton_setSkin(self, skin);
return 1;
}
void spSkeleton_setSkin (spSkeleton* self, spSkin* newSkin) {
if (!self->skin) {
int i;
for (i = 0; i < self->slotCount; ++i) {
spSlot* slot = self->slots[i];
if (slot->data->attachmentName) {
spAttachment* attachment = spSkin_getAttachment(newSkin, i, slot->data->attachmentName);
if (attachment) spSlot_setAttachment(slot, attachment);
}
}
} else if (newSkin) /**/
spSkin_attachAll(newSkin, self, self->skin);
CONST_CAST(spSkin*, self->skin) = newSkin;
}
spAttachment* spSkeleton_getAttachmentForSlotName (const spSkeleton* self, const char* slotName, const char* attachmentName) {
int slotIndex = spSkeletonData_findSlotIndex(self->data, slotName);
return spSkeleton_getAttachmentForSlotIndex(self, slotIndex, attachmentName);
}
spAttachment* spSkeleton_getAttachmentForSlotIndex (const spSkeleton* self, int slotIndex, const char* attachmentName) {
if (slotIndex == -1) return 0;
if (self->skin) {
spAttachment *attachment = spSkin_getAttachment(self->skin, slotIndex, attachmentName);
if (attachment) return attachment;
}
if (self->data->defaultSkin) {
spAttachment *attachment = spSkin_getAttachment(self->data->defaultSkin, slotIndex, attachmentName);
if (attachment) return attachment;
}
return 0;
}
int spSkeleton_setAttachment (spSkeleton* self, const char* slotName, const char* attachmentName) {
int i;
for (i = 0; i < self->slotCount; ++i) {
spSlot *slot = self->slots[i];
if (strcmp(slot->data->name, slotName) == 0) {
if (!attachmentName)
spSlot_setAttachment(slot, 0);
else {
spAttachment* attachment = spSkeleton_getAttachmentForSlotIndex(self, i, attachmentName);
if (!attachment) return 0;
spSlot_setAttachment(slot, attachment);
}
return 1;
}
}
return 0;
}
void spSkeleton_update (spSkeleton* self, float deltaTime) {
self->time += deltaTime;
}