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https://github.com/EsotericSoftware/spine-runtimes.git
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83 lines
3.7 KiB
Haxe
83 lines
3.7 KiB
Haxe
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package spine;
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/**
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* Stores the setup pose for a spine.TransformConstraint.
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*
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*
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* @see https://esotericsoftware.com/spine-transform-constraints Transform constraints in the Spine User Guide
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*/
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class TransformConstraintData extends ConstraintData {
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private var _bones:Array<BoneData> = new Array<BoneData>();
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/** The target bone whose world transform will be copied to the constrained bones. */
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public var target:BoneData;
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/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. */
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public var mixRotate:Float = 0;
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/** A percentage (0-1) that controls the mix between the constrained and unconstrained translation X. */
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public var mixX:Float = 0;
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/** A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y. */
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public var mixY:Float = 0;
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/** A percentage (0-1) that controls the mix between the constrained and unconstrained scale X. */
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public var mixScaleX:Float = 0;
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/** A percentage (0-1) that controls the mix between the constrained and unconstrained scale Y. */
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public var mixScaleY:Float = 0;
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/** A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y. */
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public var mixShearY:Float = 0;
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/** An offset added to the constrained bone rotation. */
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public var offsetRotation:Float = 0;
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/** An offset added to the constrained bone X translation. */
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public var offsetX:Float = 0;
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/** An offset added to the constrained bone Y translation. */
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public var offsetY:Float = 0;
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/** An offset added to the constrained bone scaleX. */
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public var offsetScaleX:Float = 0;
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/** An offset added to the constrained bone scaleY. */
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public var offsetScaleY:Float = 0;
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/** An offset added to the constrained bone shearY. */
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public var offsetShearY:Float = 0;
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public var relative:Bool = false;
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public var local:Bool = false;
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public function new(name:String) {
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super(name, 0, false);
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}
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/**
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* The bones that will be modified by this transform constraint.
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*/
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public var bones(get, never):Array<BoneData>;
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private function get_bones():Array<BoneData> {
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return _bones;
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}
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}
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