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UnityMirror/spine-runtimes
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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-21 01:06:43 +08:00
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spine-runtimes/spine-ue4/Plugins/SpinePlugin/Source
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badlogic 188cb5908c [ue4] Disabled collision mesh generation. Both ProceduralMeshComponent and RuntimeMeshComponent produce a gazillion PhysiX files in the derived data cache. There is no work-around apart from creation collision shapes manually and attaching them to the default scene component of an actor.
2018-06-07 16:45:47 +02:00
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SpineEditorPlugin
[ue4] Fixed up spine-cpp for use in UE4.
2018-06-06 15:44:09 +02:00
SpinePlugin
[ue4] Disabled collision mesh generation. Both ProceduralMeshComponent and RuntimeMeshComponent produce a gazillion PhysiX files in the derived data cache. There is no work-around apart from creation collision shapes manually and attaching them to the default scene component of an actor.
2018-06-07 16:45:47 +02:00
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