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spine-runtimes
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spine-cocos2d-objc
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src
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spine
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badlogic
1d73c3e220
[cocos2d-objc]
Closes
#442
, loading sprites concurrently may crash in spSkeletonData_readSkeletonDataFile and spAtlas_createFromFile due to the underlying Cocos2D-ObjC implementations of spUtils_readFile and _spAtlasPage_createTexture not being thread safe
2016-07-18 17:42:01 +02:00
..
SkeletonAnimation.h
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
SkeletonAnimation.m
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
SkeletonRenderer.h
[cocos2d-objc]
Closes
#442
, loading sprites concurrently may crash in spSkeletonData_readSkeletonDataFile and spAtlas_createFromFile due to the underlying Cocos2D-ObjC implementations of spUtils_readFile and _spAtlasPage_createTexture not being thread safe
2016-07-18 17:42:01 +02:00
SkeletonRenderer.m
[cocos2d-objc]
Closes
#442
, loading sprites concurrently may crash in spSkeletonData_readSkeletonDataFile and spAtlas_createFromFile due to the underlying Cocos2D-ObjC implementations of spUtils_readFile and _spAtlasPage_createTexture not being thread safe
2016-07-18 17:42:01 +02:00
spine-cocos2d-objc.h
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00
spine-cocos2d-objc.m
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
2016-06-22 15:23:31 +02:00