237 lines
6.8 KiB
Swift

// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
import Foundation
@objc(SpineAtlasRegion)
@objcMembers
public final class AtlasRegion: TextureRegion {
internal let wrappee: spine_atlas_region
internal init(_ wrappee: spine_atlas_region) {
self.wrappee = wrappee
super.init(wrappee)
}
public convenience init() {
let ptr = spine_atlas_region_create()
self.init(ptr)
}
public func getRtti() -> Rtti {
let result = spine_atlas_region_get_rtti(wrappee)
return Rtti(result)
}
public func getPage() -> AtlasPage {
let result = spine_atlas_region_get_page(wrappee)
return AtlasPage(result)
}
public func getName() -> String? {
let result = spine_atlas_region_get_name(wrappee)
return result != nil ? String(cString: result!) : nil
}
public func getIndex() -> Int32 {
return spine_atlas_region_get_index(wrappee)
}
public func getX() -> Int32 {
return spine_atlas_region_get_x(wrappee)
}
public func getY() -> Int32 {
return spine_atlas_region_get_y(wrappee)
}
public func getOffsetX() -> Float {
return spine_atlas_region_get_offset_x(wrappee)
}
public func getOffsetY() -> Float {
return spine_atlas_region_get_offset_y(wrappee)
}
public func getPackedWidth() -> Int32 {
return spine_atlas_region_get_packed_width(wrappee)
}
public func getPackedHeight() -> Int32 {
return spine_atlas_region_get_packed_height(wrappee)
}
public func getOriginalWidth() -> Int32 {
return spine_atlas_region_get_original_width(wrappee)
}
public func getOriginalHeight() -> Int32 {
return spine_atlas_region_get_original_height(wrappee)
}
public func getRotate() -> Bool {
return spine_atlas_region_get_rotate(wrappee) != 0
}
public func getDegrees() -> Int32 {
return spine_atlas_region_get_degrees(wrappee)
}
public func getSplits() -> ArrayInt {
return spine_atlas_region_get_splits(wrappee)
}
public func getPads() -> ArrayInt {
return spine_atlas_region_get_pads(wrappee)
}
public func getValues() -> ArrayFloat {
return spine_atlas_region_get_values(wrappee)
}
public func setPage(value: AtlasPage) {
spine_atlas_region_set_page(wrappee, value.wrappee)
}
public func setName(value: String?) {
spine_atlas_region_set_name(wrappee, value?.cString(using: .utf8))
}
public func setIndex(value: Int32) {
spine_atlas_region_set_index(wrappee, value)
}
public func setX(value: Int32) {
spine_atlas_region_set_x(wrappee, value)
}
public func setY(value: Int32) {
spine_atlas_region_set_y(wrappee, value)
}
public func setOffsetX(value: Float) {
spine_atlas_region_set_offset_x(wrappee, value)
}
public func setOffsetY(value: Float) {
spine_atlas_region_set_offset_y(wrappee, value)
}
public func setPackedWidth(value: Int32) {
spine_atlas_region_set_packed_width(wrappee, value)
}
public func setPackedHeight(value: Int32) {
spine_atlas_region_set_packed_height(wrappee, value)
}
public func setOriginalWidth(value: Int32) {
spine_atlas_region_set_original_width(wrappee, value)
}
public func setOriginalHeight(value: Int32) {
spine_atlas_region_set_original_height(wrappee, value)
}
public func setRotate(value: Bool) {
spine_atlas_region_set_rotate(wrappee, value ? 1 : 0)
}
public func setDegrees(value: Int32) {
spine_atlas_region_set_degrees(wrappee, value)
}
public func setSplits(value: ArrayInt) {
spine_atlas_region_set_splits(wrappee, value)
}
public func setPads(value: ArrayInt) {
spine_atlas_region_set_pads(wrappee, value)
}
public func setValues(value: ArrayFloat) {
spine_atlas_region_set_values(wrappee, value)
}
public func getU() -> Float {
return spine_atlas_region_get_u(wrappee)
}
public func setU(value: Float) {
spine_atlas_region_set_u(wrappee, value)
}
public func getV() -> Float {
return spine_atlas_region_get_v(wrappee)
}
public func setV(value: Float) {
spine_atlas_region_set_v(wrappee, value)
}
public func getU2() -> Float {
return spine_atlas_region_get_u2(wrappee)
}
public func setU2(value: Float) {
spine_atlas_region_set_u2(wrappee, value)
}
public func getV2() -> Float {
return spine_atlas_region_get_v2(wrappee)
}
public func setV2(value: Float) {
spine_atlas_region_set_v2(wrappee, value)
}
public func getRegionWidth() -> Int32 {
return spine_atlas_region_get_region_width(wrappee)
}
public func setRegionWidth(value: Int32) {
spine_atlas_region_set_region_width(wrappee, value)
}
public func getRegionHeight() -> Int32 {
return spine_atlas_region_get_region_height(wrappee)
}
public func setRegionHeight(value: Int32) {
spine_atlas_region_set_region_height(wrappee, value)
}
public func rtti() -> Rtti {
let result = spine_atlas_region_rtti(wrappee)
return Rtti(result)
}
deinit {
spine_atlas_region_dispose(wrappee)
}
}