mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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120 lines
3.8 KiB
Swift
120 lines
3.8 KiB
Swift
// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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import Foundation
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@objc(SpineBone)
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@objcMembers
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public final class Bone: PosedActive, Posed, Update {
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internal let wrappee: spine_bone
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internal init(_ wrappee: spine_bone) {
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self.wrappee = wrappee
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super.init(wrappee)
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}
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public convenience init(data: BoneData, parent: Bone) {
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let ptr = spine_bone_create(data.wrappee, parent.wrappee)
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self.init(ptr)
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}
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public convenience init(bone: Bone, parent: Bone) {
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let ptr = spine_bone_create(bone.wrappee, parent.wrappee)
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self.init(ptr)
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}
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public func getRtti() -> Rtti {
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let result = spine_bone_get_rtti(wrappee)
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return Rtti(result)
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}
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public func getParent() -> Bone {
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let result = spine_bone_get_parent(wrappee)
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return Bone(result)
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}
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public func getChildren() -> ArrayBone {
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return spine_bone_get_children(wrappee)
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}
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public func isYDown() -> Bool {
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return spine_bone_is_y_down(wrappee) != 0
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}
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public func setYDown(value: Bool) {
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spine_bone_set_y_down(wrappee, value ? 1 : 0)
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}
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public func update(skeleton: Skeleton, physics: Physics) {
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spine_bone_update(wrappee, skeleton.wrappee, physics)
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}
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public func getData() -> BoneData {
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let result = spine_bone_get_data(wrappee)
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return BoneData(result)
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}
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public func getPose() -> BoneLocal {
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let result = spine_bone_get_pose(wrappee)
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return BoneLocal(result)
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}
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public func getAppliedPose() -> BonePose {
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let result = spine_bone_get_applied_pose(wrappee)
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return BonePose(result)
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}
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public func resetConstrained() {
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spine_bone_reset_constrained(wrappee)
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}
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public func constrained() {
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spine_bone_constrained(wrappee)
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}
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public func isPoseEqualToApplied() -> Bool {
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return spine_bone_is_pose_equal_to_applied(wrappee) != 0
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}
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public func isActive() -> Bool {
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return spine_bone_is_active(wrappee) != 0
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}
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public func setActive(active: Bool) {
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spine_bone_set_active(wrappee, active ? 1 : 0)
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}
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public func rtti() -> Rtti {
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let result = spine_bone_rtti(wrappee)
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return Rtti(result)
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}
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deinit {
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spine_bone_dispose(wrappee)
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}
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} |