mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
219 lines
6.0 KiB
C++
219 lines
6.0 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_Vector_h
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#define Spine_Vector_h
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#include <spine/Extension.h>
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#include <stdlib.h>
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#include <memory>
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#include <assert.h>
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namespace Spine
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{
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template <typename T>
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class Vector
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{
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public:
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Vector() : _size(0), _capacity(0), _buffer(NULL)
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{
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// Empty
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}
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Vector(const Vector& inArray) : _size(inArray._size), _capacity(inArray._capacity), _buffer(NULL)
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{
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if (_capacity > 0)
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{
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_buffer = allocate(_capacity);
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for (size_t i = 0; i < _size; ++i)
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{
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construct(_buffer + i, inArray._buffer[i]);
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}
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}
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}
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~Vector()
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{
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clear();
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deallocate(_buffer);
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}
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bool contains(const T& inValue)
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{
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for (size_t i = 0; i < _size; ++i)
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{
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if (_buffer[i] == inValue)
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{
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return true;
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}
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}
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return false;
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}
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int indexOf(const T& inValue)
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{
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for (size_t i = 0; i < _size; ++i)
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{
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if (_buffer[i] == inValue)
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{
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return static_cast<int>(i);
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}
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}
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return -1;
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}
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void push_back(const T& inValue)
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{
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if (_size == _capacity)
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{
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reserve();
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}
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construct(_buffer + _size++, inValue);
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}
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void insert(size_t inIndex, const T& inValue)
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{
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assert(inIndex < _size);
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if (_size == _capacity)
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{
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reserve();
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}
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for (size_t i = ++_size - 1; i > inIndex; --i)
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{
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construct(_buffer + i, _buffer[i - 1]);
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destroy(_buffer + (i - 1));
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}
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construct(_buffer + inIndex, inValue);
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}
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void erase(size_t inIndex)
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{
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assert(inIndex < _size);
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--_size;
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if (inIndex != _size)
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{
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for (size_t i = inIndex; i < _size; ++i)
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{
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std::swap(_buffer[i], _buffer[i + 1]);
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}
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}
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destroy(_buffer + _size);
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}
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void clear()
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{
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for (size_t i = 0; i < _size; ++i)
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{
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destroy(_buffer + (_size - 1 - i));
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}
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_size = 0;
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}
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size_t size() const
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{
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return _size;
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}
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T& operator[](size_t inIndex)
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{
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assert(inIndex < _size);
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return _buffer[inIndex];
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}
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void reserve(size_t inCapacity = 0)
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{
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size_t newCapacity = inCapacity > 0 ? inCapacity : _capacity > 0 ? _capacity * 2 : 1;
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if (newCapacity > _capacity)
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{
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_buffer = REALLOC(_buffer, T, newCapacity);
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_capacity = newCapacity;
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}
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}
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T* begin()
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{
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return &_buffer[0];
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}
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T* end()
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{
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return &_buffer[_size];
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}
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private:
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size_t _size;
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size_t _capacity;
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T* _buffer;
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T* allocate(size_t n)
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{
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assert(n > 0);
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T* ptr = MALLOC(T, n);
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assert(ptr);
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return ptr;
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}
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void deallocate(T* buffer)
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{
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FREE(buffer);
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}
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void construct(T* buffer, const T& val)
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{
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/// This is a placement new operator
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/// which basically means we are contructing a new object
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/// using pre-allocated memory
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new (buffer) T(val);
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}
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void destroy(T* buffer)
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{
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buffer->~T();
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}
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};
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}
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#endif /* Spine_Vector_h */
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