2022-07-18 10:27:42 +02:00

12 lines
368 B
GDScript

extends Node2D
@onready var spineboy: SpineSprite = $Spineboy
@onready var crosshair_bone: SpineBoneNode = $Spineboy/CrosshairBone
func _ready():
spineboy.get_animation_state().set_animation("walk", true, 0)
spineboy.get_animation_state().set_animation("aim", true, 1)
func _process(_delta):
crosshair_bone.global_position = get_viewport().get_mouse_position()