mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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141 lines
4.0 KiB
C++
141 lines
4.0 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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#ifndef SPINE_GODOT_EXTENSION
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#include "SpineSprite.h"
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#include "scene/animation/animation_player.h"
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#include "scene/resources/animation.h"
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class SpineAnimationTrack : public Node {
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GDCLASS(SpineAnimationTrack, Node)
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protected:
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// These are not exposed in the inspector, see SpineAnimationTrackInspectorPlugin.
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// Instead, they are are keyed by the animations created in setup_animation_player
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// and primarily used for animation player editor support like scrubbing and playing
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// back the .
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String animation_name;
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bool loop;
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bool animation_changed;
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// These can be set by the user.
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int track_index;
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float mix_duration;
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bool hold_previous;
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bool reverse;
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bool shortest_rotation;
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float time_scale;
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float alpha;
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float mix_attachment_threshold;
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float mix_draw_order_threshold;
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SpineConstant::MixBlend mix_blend;
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bool blend_tree_mode;
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bool debug;
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SpineSprite *sprite;
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static void _bind_methods();
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void _notification(int what);
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AnimationPlayer *find_animation_player();
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void setup_animation_player();
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static Ref<Animation> create_animation(spine::Animation *animation, bool loop);
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void update_animation_state(const Variant &variant_sprite);
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public:
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SpineAnimationTrack();
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void set_animation_name(const String &_animation_name);
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String get_animation_name();
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void set_animation_time(float _animation_time);
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float get_animation_time();
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void set_loop(bool _loop);
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bool get_loop();
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void set_track_index(int _track_index);
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int get_track_index();
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void set_mix_duration(float _mix_duration);
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float get_mix_duration();
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void set_hold_previous(bool _hold_previous);
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bool get_hold_previous();
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void set_reverse(bool _reverse);
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bool get_reverse();
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void set_shortest_rotation(bool _shortest_rotation);
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bool get_shortest_rotation();
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void set_time_scale(float _time_scale);
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float get_time_scale();
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void set_alpha(float _alpha);
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float get_alpha();
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void set_mix_attachment_threshold(float _mix_attachment_threshold);
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float get_mix_attachment_threshold();
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void set_mix_draw_order_threshold(float _mix_draw_order_threshold);
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float get_mix_draw_order_threshold();
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void set_mix_blend(SpineConstant::MixBlend _blend);
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SpineConstant::MixBlend get_mix_blend();
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void set_blend_tree_mode(bool _blend_tree_mode);
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bool get_blend_tree_mode();
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void set_debug(bool _debug);
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bool get_debug();
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};
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#endif
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