spine-runtimes/spine-godot/spine_godot/SpineAnimationTrack.h
2025-05-26 13:24:06 +02:00

141 lines
4.0 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#pragma once
#ifndef SPINE_GODOT_EXTENSION
#include "SpineSprite.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
class SpineAnimationTrack : public Node {
GDCLASS(SpineAnimationTrack, Node)
protected:
// These are not exposed in the inspector, see SpineAnimationTrackInspectorPlugin.
// Instead, they are are keyed by the animations created in setup_animation_player
// and primarily used for animation player editor support like scrubbing and playing
// back the .
String animation_name;
bool loop;
bool animation_changed;
// These can be set by the user.
int track_index;
float mix_duration;
bool hold_previous;
bool reverse;
bool shortest_rotation;
float time_scale;
float alpha;
float mix_attachment_threshold;
float mix_draw_order_threshold;
SpineConstant::MixBlend mix_blend;
bool blend_tree_mode;
bool debug;
SpineSprite *sprite;
static void _bind_methods();
void _notification(int what);
AnimationPlayer *find_animation_player();
void setup_animation_player();
static Ref<Animation> create_animation(spine::Animation *animation, bool loop);
void update_animation_state(const Variant &variant_sprite);
public:
SpineAnimationTrack();
void set_animation_name(const String &_animation_name);
String get_animation_name();
void set_animation_time(float _animation_time);
float get_animation_time();
void set_loop(bool _loop);
bool get_loop();
void set_track_index(int _track_index);
int get_track_index();
void set_mix_duration(float _mix_duration);
float get_mix_duration();
void set_hold_previous(bool _hold_previous);
bool get_hold_previous();
void set_reverse(bool _reverse);
bool get_reverse();
void set_shortest_rotation(bool _shortest_rotation);
bool get_shortest_rotation();
void set_time_scale(float _time_scale);
float get_time_scale();
void set_alpha(float _alpha);
float get_alpha();
void set_mix_attachment_threshold(float _mix_attachment_threshold);
float get_mix_attachment_threshold();
void set_mix_draw_order_threshold(float _mix_draw_order_threshold);
float get_mix_draw_order_threshold();
void set_mix_blend(SpineConstant::MixBlend _blend);
SpineConstant::MixBlend get_mix_blend();
void set_blend_tree_mode(bool _blend_tree_mode);
bool get_blend_tree_mode();
void set_debug(bool _debug);
bool get_debug();
};
#endif