mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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#include "SpineCommon.h"
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#include "SpineAttachment.h"
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class SpineSkeletonDataResource;
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class SpineSprite;
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class SpineSkin : public SpineSkeletonDataResourceOwnedObject<spine::Skin> {
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GDCLASS(SpineSkin, SpineObjectWrapper)
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protected:
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static void _bind_methods();
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private:
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bool owns_skin;
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public:
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SpineSkin();
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~SpineSkin() override;
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Ref<SpineSkin> init(const String &name, SpineSprite *sprite);
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void set_attachment(int slot_index, const String &name, Ref<SpineAttachment> attachment);
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Ref<SpineAttachment> get_attachment(int slot_index, const String &name);
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void remove_attachment(int slot_index, const String &name);
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Array find_names_for_slot(int slot_index);
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Array find_attachments_for_slot(int slot_index);
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String get_name();
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void add_skin(Ref<SpineSkin> other);
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void copy_skin(Ref<SpineSkin> other);
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Array get_attachments();
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Array get_bones();
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Array get_constraints();
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};
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class SpineSkinEntry : public REFCOUNTED {
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GDCLASS(SpineSkinEntry, REFCOUNTED);
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friend class SpineSkin;
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protected:
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static void _bind_methods();
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void init(int _slot_index, const String &_name, Ref<SpineAttachment> _attachment) {
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this->slot_index = _slot_index;
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this->name = _name;
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this->attachment = _attachment;
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}
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private:
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int slot_index;
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String name;
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Ref<SpineAttachment> attachment;
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public:
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SpineSkinEntry();
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int get_slot_index();
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const String &get_name();
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Ref<SpineAttachment> get_attachment();
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};
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