mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
81 lines
2.3 KiB
Swift
81 lines
2.3 KiB
Swift
import SwiftUI
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import Spine
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struct Physics: View {
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@StateObject
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var model = PhysicsModel()
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var body: some View {
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ZStack {
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Color(red: 51 / 255, green: 51 / 255, blue: 51 / 255).ignoresSafeArea()
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SpineView(
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from: .bundle(atlasFileName: "celestial-circus-pma.atlas", skeletonFileName: "celestial-circus-pro.skel"),
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controller: model.controller
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)
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.gesture(
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DragGesture(minimumDistance: 0)
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.onChanged { gesture in
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model.updateBonePosition(position: gesture.location)
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}
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)
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}
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.navigationTitle("Physics (drag anywhere)")
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.navigationBarTitleDisplayMode(.inline)
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}
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}
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#Preview {
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Physics()
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}
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final class PhysicsModel: ObservableObject {
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@Published
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var controller: SpineController!
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@Published
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var mousePosition: CGPoint?
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@Published
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var lastMousePosition: CGPoint?
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init() {
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controller = SpineController(
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onInitialized: { controller in
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controller.animationState.setAnimationByName(
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trackIndex: 0,
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animationName: "eyeblink",
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loop: true
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)
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controller.animationState.setAnimationByName(
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trackIndex: 1,
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animationName: "wings-and-feet",
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loop: true
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)
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},
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onAfterUpdateWorldTransforms: {
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[weak self] controller in guard let self else { return }
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guard let lastMousePosition else {
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self.lastMousePosition = mousePosition
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return
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}
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guard let mousePosition else {
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return
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}
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let dx = mousePosition.x - lastMousePosition.x
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let dy = mousePosition.y - lastMousePosition.y
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let positionX = controller.skeleton.x + Float(dx)
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let positionY = controller.skeleton.y + Float(dy)
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controller.skeleton.setPosition(x: positionX, y: positionY)
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self.lastMousePosition = mousePosition
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}
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)
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}
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func updateBonePosition(position: CGPoint) {
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mousePosition = controller.toSkeletonCoordinates(position: position)
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}
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}
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