spine-as3

The spine-as3 runtime provides functionality to load and manipulate Spine skeletal animation data using Adobe's ActionScript 3.0 (AS3). The spine.flash package can be used to render Spine animations using Flash. spine-as3 can be extended to enable Spine animations for other AS3 projects, such as Starling.

Licensing

This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.

Spine version

spine-as3 works with data exported from Spine 3.1.08. Updating spine-as3 to v3.2 and v3.3 is in progress.

spine-as3 supports all Spine features, including meshes. If using the spine.flash classes for rendering, meshes are not supported.

spine-as3 does not yet support loading the binary format.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Using FDT, import the spine-as3 project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source.

Alternatively, the contents of the spine-as3/src directory can be copied into your project.

Demos

Notes

  • Atlas images should not use premultiplied alpha.